index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
/
linker.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
2012-03-15
1
-1
/
+1
*
glsl: move array_sizing_visitor class outside of link_intrastage_shaders()
Brian Paul
2012-02-02
1
-16
/
+22
*
mesa: allocate transform_feedback_info::Outputs array dynamically
Christoph Bumiller
2012-01-20
1
-24
/
+40
*
glsl: Fix leak of LinkedTransformFeedback.Varyings.
Eric Anholt
2012-01-18
1
-1
/
+1
*
mesa: Move transform feedback error check to reduce array overflow risk.
Paul Berry
2012-01-11
1
-20
/
+32
*
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
Paul Berry
2012-01-11
1
-33
/
+56
*
mesa: Fix computation of transform feedback num_components.
Paul Berry
2012-01-11
1
-1
/
+7
*
mesa: Fix bogus transform feedback error message when subscripting non-array.
Paul Berry
2012-01-09
1
-3
/
+3
*
mesa: Fix transform feedback of unsubscripted arrays.
Paul Berry
2012-01-05
1
-45
/
+54
*
mesa: Fix transform feedback of gl_ClipDistance.
Paul Berry
2012-01-05
1
-18
/
+41
*
mesa: Make tfeedback_decl::var_name a const char *.
Paul Berry
2012-01-05
1
-1
/
+1
*
mesa: Add gl_transform_feedback_info::ComponentOffset.
Paul Berry
2012-01-05
1
-0
/
+1
*
mesa: Fix extra memset in store_tfeedback_info()
Paul Berry
2012-01-05
1
-4
/
+3
*
mesa: Fix glGetTransformFeedbackVarying().
Eric Anholt
2012-01-05
1
-6
/
+34
*
mesa: Check that all buffers are bound in BeginTransformFeedback.
Paul Berry
2012-01-04
1
-2
/
+5
*
mesa: Record transform feedback strides/offsets in linker output.
Paul Berry
2011-12-20
1
-1
/
+4
*
mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Marek Olšák
2011-12-13
1
-10
/
+33
*
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
1
-0
/
+52
*
linker: Validate resource usage in the linker
Ian Romanick
2011-11-14
1
-0
/
+44
*
glsl: Assign transform feedback varying slots in linker.
Paul Berry
2011-11-09
1
-63
/
+490
*
linker: Use app-specified fragment data location during linking
Ian Romanick
2011-11-08
1
-7
/
+9
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
1
-152
/
+0
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-1
/
+1
*
linker: Make invalidate_variable_locations available outside the compilation ...
Ian Romanick
2011-11-07
1
-5
/
+5
*
linker: Check that initializers for global variables match
Ian Romanick
2011-11-03
1
-7
/
+41
*
linker: Fix the indentation of a block in cross_validate_globals
Ian Romanick
2011-11-03
1
-25
/
+32
*
linker: Eliminate more dead code after demoting shader inputs and outputs
Ian Romanick
2011-10-25
1
-4
/
+22
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-1
/
+1
*
mesa: Add a flag for shader programs to allow SSO linkage in GLES2.
Eric Anholt
2011-10-18
1
-1
/
+2
*
linker: Fix a slightly incorrect comment
Ian Romanick
2011-10-10
1
-1
/
+4
*
linker: Use gl_shader_program::AttributeBindings for attrib locations
Ian Romanick
2011-10-04
1
-74
/
+64
*
glsl: Delete symbol table in post-link shaders
Ian Romanick
2011-10-04
1
-0
/
+8
*
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
Paul Berry
2011-09-23
1
-1
/
+4
*
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
2011-09-23
1
-0
/
+3
*
glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.
Paul Berry
2011-09-08
1
-0
/
+19
*
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
2011-08-25
1
-1
/
+1
*
glsl: validate IR after linking (debug builds only)
Paul Berry
2011-08-08
1
-0
/
+8
*
linker: Make linker_{error,warning} generally available
Ian Romanick
2011-08-02
1
-0
/
+13
*
linker: Make linker_error set LinkStatus to false
Ian Romanick
2011-08-02
1
-94
/
+86
*
glsl: Reject shaders that contain static recursion
Ian Romanick
2011-07-20
1
-0
/
+4
*
glsl: silence warning in linker.cpp
Brian Paul
2011-07-19
1
-1
/
+1
*
glsl: use casts to silence warning
Brian Paul
2011-07-07
1
-1
/
+1
*
linker: Assign locations for fragment shader output
Ian Romanick
2011-07-06
1
-33
/
+75
*
linker: Reject shaders that use too many varyings
Ian Romanick
2011-06-20
1
-5
/
+36
*
glsl: Fix typos in comments.
Bryan Cain
2011-04-23
1
-6
/
+6
*
glsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick
2011-03-29
1
-0
/
+13
*
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
2011-02-21
1
-4
/
+0
*
linker: Fix off-by-one error implicit array sizing
Ian Romanick
2011-02-15
1
-1
/
+1
*
linker: Generate link errors when ES shaders are missing stages
Ian Romanick
2011-02-04
1
-0
/
+14
*
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
2011-01-31
1
-0
/
+1
[next]