| Commit message (Expand) | Author | Age | Files | Lines |
* | linker: Generate link errors when ES shaders are missing stages | Ian Romanick | 2011-02-04 | 1 | -0/+14 |
* | glsl: Introduce a new "const_in" variable mode. | Kenneth Graunke | 2011-01-31 | 1 | -0/+1 |
* | Convert everything from the talloc API to the ralloc API. | Kenneth Graunke | 2011-01-31 | 1 | -11/+11 |
* | glsl: Raise linking error if gl_FragDepth layout is inconsistent | Chad Versace | 2011-01-26 | 1 | -0/+26 |
* | linker: Propagate max_array_access while linking functions | Ian Romanick | 2011-01-25 | 1 | -4/+1 |
* | linker: Set sizes for non-global arrays as well | Ian Romanick | 2011-01-25 | 1 | -18/+17 |
* | glsl, i965: Remove unnecessary talloc includes. | Kenneth Graunke | 2011-01-21 | 1 | -4/+0 |
* | glsl: At link-time, check that globals have matching centroid qualifiers | Chad Versace | 2011-01-10 | 1 | -0/+6 |
* | linker: Allow built-in arrays to have different sizes between shader stages | Ian Romanick | 2010-12-13 | 1 | -8/+29 |
* | linker: Fix regressions caused by previous commit | Ian Romanick | 2010-12-07 | 1 | -12/+16 |
* | linker: Ensure that unsized arrays have a size after linking | Ian Romanick | 2010-12-07 | 1 | -1/+27 |
* | glsl: Fix linker bug in cross_validate_globals() | Chad Versace | 2010-12-01 | 1 | -0/+7 |
* | glsl/linker: Free any IR discarded by optimization passes. | Kenneth Graunke | 2010-11-30 | 1 | -4/+19 |
* | glsl: Make the symbol table's add_variable just use the variable's name. | Eric Anholt | 2010-11-29 | 1 | -4/+4 |
* | glsl: Make the symbol table's add_function just use the function's name. | Eric Anholt | 2010-11-29 | 1 | -1/+1 |
* | linker: Improve handling of unread/unwritten shader inputs/outputs | Ian Romanick | 2010-10-19 | 1 | -11/+25 |
* | linker: Trivial indention fix | Ian Romanick | 2010-10-15 | 1 | -2/+2 |
* | glsl: Slightly change the semantic of _LinkedShaders | Ian Romanick | 2010-10-14 | 1 | -19/+64 |
* | linker: Reject shaders that have unresolved function calls | Ian Romanick | 2010-10-13 | 1 | -2/+6 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -2/+2 |
* | glsl: Add linker support for explicit attribute locations | Ian Romanick | 2010-10-08 | 1 | -1/+32 |
* | glsl: Fail linking if assign_attribute_locations fails | Ian Romanick | 2010-10-08 | 1 | -1/+3 |
* | glsl: Also update implicit sizes of varyings at link time. | Eric Anholt | 2010-09-28 | 1 | -4/+7 |
* | glsl2: fix typo in error msg | Brian Paul | 2010-09-21 | 1 | -1/+1 |
* | glsl: add several EmitNo* options, and MaxUnrollIterations | Luca Barbieri | 2010-09-08 | 1 | -1/+1 |
* | glsl: Move is_builtin flag back to ir_function_signature. | Kenneth Graunke | 2010-09-07 | 1 | -2/+2 |
* | linker: Fix assertion and cross-version checks for version 100. | Kenneth Graunke | 2010-09-07 | 1 | -2/+3 |
* | glsl2: check for _NumLinkedShaders being 0 | Török Edvin | 2010-09-07 | 1 | -1/+1 |
* | linker: Handle varying arrays, matrices, and arrays of matrices | Ian Romanick | 2010-08-30 | 1 | -6/+15 |
* | linker: Treat sized and unsized array types as the same | Ian Romanick | 2010-08-29 | 1 | -6/+20 |
* | glsl: Move is_built_in flag from ir_function_signature to ir_function. | Kenneth Graunke | 2010-08-26 | 1 | -2/+2 |
* | ir_to_mesa: Convert this code to using linker.cpp's uniform locations. | Eric Anholt | 2010-08-25 | 1 | -0/+1 |
* | glsl: Make uniform linking generate separate uniforms for struct members. | Eric Anholt | 2010-08-25 | 1 | -42/+89 |
* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -4/+1 |
* | glsl: Count function call outvals as writing to variables for linker checks. | Eric Anholt | 2010-08-23 | 1 | -0/+21 |
* | glsl: Trim the size of uniform arrays to the maximum element used. | Eric Anholt | 2010-08-23 | 1 | -0/+52 |
* | glsl: Also strdup the names of uniform list entries for >vec4 types. | Eric Anholt | 2010-08-18 | 1 | -1/+1 |
* | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt | 2010-08-18 | 1 | -5/+10 |
* | linker: Demote user-defined varyings in the VS-only case | Ian Romanick | 2010-08-17 | 1 | -14/+28 |
* | linker: Include compiler.h to avoid spurious warnings about INLINE | Ian Romanick | 2010-08-16 | 1 | -0/+1 |
* | glsl2: Move the common optimization passes to a helper function. | Eric Anholt | 2010-08-13 | 1 | -41/+6 |
* | linker: Assign attrib location 0 if gl_Vertex is not used | Ian Romanick | 2010-08-13 | 1 | -1/+36 |
* | glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1)) | Eric Anholt | 2010-08-09 | 1 | -0/+1 |
* | glsl2: Add constant propagation. | Eric Anholt | 2010-08-09 | 1 | -0/+1 |
* | glsl2: Don't assert in a couple of places when encountering sampler arrays. | Eric Anholt | 2010-08-06 | 1 | -4/+6 |
* | glsl2: Add a pass to convert exp and log to exp2 and log2. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | ir_structure_splitting: New pass to chop structures into their components. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | glsl2: Add a pass for removing unused functions. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt | 2010-08-04 | 1 | -2/+0 |
* | glsl2: Use linked ir_constant_variable after linking, instead of unlinked. | Eric Anholt | 2010-08-04 | 1 | -1/+1 |