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path:
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src
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl2: When linking makes a variable not a varying output, make it ir_var_auto.
Eric Anholt
2010-07-13
1
-1
/
+4
*
glsl2: Remove unnecessary casts of clone return values
Ian Romanick
2010-07-13
1
-2
/
+1
*
linker: Merge global-scope instructions into main
Ian Romanick
2010-07-12
1
-0
/
+121
*
linker: Detect the shader that contains "main" during intrastage linking
Ian Romanick
2010-07-12
1
-5
/
+45
*
linker: Implement first bits of intrastage linking
Ian Romanick
2010-07-12
1
-2
/
+58
*
linker: Refactor cross_validate_uniforms into cross_validate_globals
Ian Romanick
2010-07-12
1
-13
/
+54
*
linker: Stub-out intrastage linker
Ian Romanick
2010-07-12
1
-14
/
+67
*
linker: Use bit-0 instead of VERT_BIT_GENERIC0
Ian Romanick
2010-07-07
1
-1
/
+1
*
glsl2: Allow a fragment shader to not write a color.
Eric Anholt
2010-06-30
1
-6
/
+0
*
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2010-06-30
1
-2
/
+0
*
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
2010-06-30
1
-0
/
+6
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
1
-8
/
+8
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
1
-24
/
+24
*
glsl2: Wrap includes of C interfaces with extern "C".
Eric Anholt
2010-06-24
1
-0
/
+2
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+871