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path: root/src/glsl/linker.cpp
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* glsl: create program resource list after LinkShaderTapani Pälli2015-07-011-4/+0
* glsl: expose build_program_resource_list functionTapani Pälli2015-07-011-1/+1
* glsl: build stageref mask using IR, not symbol tableTapani Pälli2015-07-011-3/+11
* glsl: validate sampler array indexing for 'constant-index-expression'Tapani Pälli2015-06-301-0/+77
* Revert "glsl: clone inputs and outputs during linking"Kenneth Graunke2015-06-281-3/+1
* glsl: clone inputs and outputs during linkingTapani Pälli2015-06-241-1/+3
* glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE.Jose Fonseca2015-06-191-0/+7
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-05-251-2/+8
* glsl: remove element_type() helperTimothy Arceri2015-05-221-2/+2
* glsl: add stage references for UBO uniformsTapani Pälli2015-05-181-0/+10
* glsl: check total count of multi-slot double vertex attribsDave Airlie2015-05-081-1/+40
* glsl: mark special built-in inputs referenced by vertex stageTapani Pälli2015-05-061-1/+6
* glsl: Keep track of the early_fragment_tests flag in gl_shader.Francisco Jerez2015-05-041-0/+2
* glsl: correct indentation of comment, Trivial.Tapani Pälli2015-04-211-1/+1
* glsl: add fallthrough comment on switchTapani Pälli2015-04-211-1/+2
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-161-4/+4
* mesa/glsl: build list of program resources during linkingTapani Pälli2015-04-161-0/+192
* linker: fix varying linking if SSO program has only gs and fsTapani Pälli2015-04-161-12/+17
* glsl: Generate link error for non-matching gl_FragCoord redeclarationsAnuj Phogat2015-03-241-13/+2
* glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.Jose Fonseca2015-03-221-2/+3
* glsl: let interface linking code validate its arraysTimothy Arceri2015-03-061-1/+2
* glsl: move array validation into its own functionTimothy Arceri2015-03-061-39/+50
* mesa: only include ctype.h where it's usedBrian Paul2015-02-261-0/+1
* glsl: check if implicitly sized arrays match explicitly sized arrays across t...Timothy Arceri2014-12-231-1/+20
* glsl: remove extern "C" around #includesBrian Paul2014-12-161-2/+1
* linker: Assign varying locations geometry shader inputs for SSOIan Romanick2014-12-031-0/+15
* linker: Add carriage returns on several linker errorsAndres Gomez2014-11-181-20/+20
* linker: Add a missing space in an error messageNeil Roberts2014-11-131-1/+1
* glsl: Lower constant arrays to uniform arrays.Kenneth Graunke2014-11-061-0/+2
* glsl: Standardize names and fix typosAndres Gomez2014-10-241-2/+2
* linker: Rely on _mesa_clear_shader_program_data to clear link informationIan Romanick2014-10-241-14/+0
* glsl: Never put ir_var_temporary variables in the symbol tableIan Romanick2014-09-301-1/+3
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-3/+4
* glsl: Make ir_variable::max_ifc_array_access privateIan Romanick2014-09-301-2/+3
* glsl: Check calloc return value in link_intrastage_shaders()Juha-Pekka Heikkila2014-09-231-4/+11
* Generate a warning when not writing gl_Position with GLES.Kalyan Kondapally2014-09-151-2/+9
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-101-0/+3
* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-101-4/+5
* Linking fails when not writing gl_Position.Kalyan Kondapally2014-09-091-3/+3
* glsl: free uniform_map on failure path.Dave Airlie2014-09-021-1/+3
* glsl: Use UniformBooleanTrue value for uniform initializers.Matt Turner2014-08-181-1/+1
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-2/+2
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+2
* glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.Matt Turner2014-07-011-3/+1
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-27/+23
* glsl: Validate vertex emission in geometry shaders.Iago Toral Quiroga2014-06-301-14/+134
* glsl: check _mesa_hash_table_create return value in link_uniform_blocksJuha-Pekka Heikkila2014-06-261-0/+2
* glsl/linker: initialize explicit uniform locationsTapani Pälli2014-06-161-0/+114
* mesa: Eliminate gl_shader_program::InternalSeparateShaderIan Romanick2014-05-021-2/+1