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src
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: only call dead code pass when new inputs/outputs demoted
Timothy Arceri
2015-11-25
1
-10
/
+14
*
glsl: move and reused code to find first and last shaders
Timothy Arceri
2015-11-25
1
-18
/
+12
*
glsl: add subroutine index qualifier support
Timothy Arceri
2015-11-21
1
-0
/
+33
*
glsl: Use array deref for access to vector components
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+2
*
glsl: Lower UBO and SSBO access in glsl linker
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+8
*
glsl: make sure to only add subroutines to resource list
Timothy Arceri
2015-11-04
1
-1
/
+2
*
glsl: remove old TODO
Timothy Arceri
2015-11-04
1
-5
/
+0
*
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
1
-8
/
+8
*
glsl: join calculate_array_size() and calculate_array_stride()
Juha-Pekka Heikkila
2015-11-02
1
-110
/
+80
*
glsl: add fragdata arrays to program resource list
Tapani Pälli
2015-10-29
1
-0
/
+29
*
glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.
Kenneth Graunke
2015-10-26
1
-0
/
+16
*
glsl: fix shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-10-23
1
-6
/
+27
*
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
2015-10-21
1
-2
/
+2
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
1
-21
/
+18
*
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2015-10-15
1
-4
/
+5
*
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
2015-10-14
1
-1
/
+1
*
glsl: Include util/strndup.h.
Jose Fonseca
2015-10-14
1
-0
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-0
/
+241
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
1
-0
/
+61
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-22
/
+22
*
glsl: add varyings to resource list only with SSO
Tapani Pälli
2015-10-08
1
-4
/
+7
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
1
-1
/
+1
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-4
/
+4
*
glsl: apply shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+58
*
glsl: use correct number of uniform blocks in error message
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+1
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
1
-5
/
+5
*
glsl: fix packed varyings interface type and add default case
Tapani Pälli
2015-09-25
1
-0
/
+4
*
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...
Samuel Iglesias Gonsalvez
2015-09-25
1
-3
/
+7
*
glsl: shader storage blocks use different max block size values than uniforms
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+11
*
glsl: number of active shader storage blocks must be within allowed limits
Samuel Iglesias Gonsalvez
2015-09-25
1
-4
/
+39
*
glsl: a shader storage buffer must be smaller than the maximum size allowed
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+1
*
glsl: add support for unsized arrays in shader storage blocks
Samuel Iglesias Gonsalvez
2015-09-25
1
-36
/
+71
*
glsl: add packed varyings to program resource list
Tapani Pälli
2015-09-25
1
-4
/
+76
*
glsl: Move link_get_main_function_signature to a common location
Jordan Justen
2015-09-13
1
-29
/
+2
*
glsl: Silence unused parameter warnings
Ian Romanick
2015-09-09
1
-2
/
+1
*
glsl: error out on ES 3.1 if VS or FS present but not both
Tapani Pälli
2015-09-04
1
-4
/
+25
*
glsl: error on linking if no shaders are attached to program
Tapani Pälli
2015-09-04
1
-0
/
+19
*
glsl: Remove unused total_attribs_size variable.
Kenneth Graunke
2015-09-03
1
-1
/
+0
*
glsl: Handle attribute aliasing in attribute storage limit check.
Kenneth Graunke
2015-09-02
1
-28
/
+36
*
linker: Silence GCC unused parameter warnings
Ian Romanick
2015-09-02
1
-14
/
+13
*
mesa: Rename MaxCombinedImageUnitsAndFragmentOutputs to MaxCombinedShaderOutp...
Francisco Jerez
2015-08-20
1
-1
/
+1
*
glsl: make linker error message more informative
Timothy Arceri
2015-08-13
1
-2
/
+3
*
glsl: remove stage ref generation for transform feedback
Timothy Arceri
2015-08-07
1
-6
/
+4
*
glsl: add variable mode check to build_stageref
Tapani Pälli
2015-08-05
1
-4
/
+13
*
glsl: set stage flag for structs and arrays in resource list
Timothy Arceri
2015-07-30
1
-3
/
+13
*
glsl: verify location when dual source blending
Tapani Pälli
2015-07-29
1
-0
/
+19
*
glsl: move max_index calc to assign_attribute_or_color_locations
Tapani Pälli
2015-07-29
1
-8
/
+15
*
glsl: add uniform and program resource support (v2)
Dave Airlie
2015-07-23
1
-3
/
+179
*
glsl: validate restrictions on use of barrier()
Chris Forbes
2015-07-23
1
-0
/
+99
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
1
-0
/
+19
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