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path: root/src/glsl/linker.cpp
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* mesa: Eliminate gl_shader_program::InternalSeparateShaderIan Romanick2014-05-021-2/+1
* mesa: Enable GL_EXT_separate_shader_objects for OpenGL ESIan Romanick2014-05-021-1/+2
* linker: Allow geometry shader without vertex shader for separable programsIan Romanick2014-05-021-1/+2
* linker: Assign varying locations for separable programsIan Romanick2014-05-021-3/+13
* glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventionsAnuj Phogat2014-05-011-1/+6
* glsl: Link error if fs defines conflicting qualifiers for gl_FragCoordAnuj Phogat2014-05-011-0/+77
* glsl: Allow overlapping locations for vertex input attributesAnuj Phogat2014-05-011-15/+72
* glsl: Fix copy-paste error in linker_warning()Anuj Phogat2014-04-161-1/+1
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-3/+1
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+3
* glsl: Rewrite unrolled link_invalidate_variable_locations calls as a loopIan Romanick2014-03-121-11/+4
* glsl/linker: produce gl_shader_program Geom.InvocationsJordan Justen2014-02-201-0/+18
* glsl: Fix condition to generate shader link errorAnuj Phogat2014-02-181-4/+5
* glsl/linker: Count and check image resources.Francisco Jerez2014-02-121-0/+41
* glsl/cs: Prohibit mixing of compute and non-compute shaders.Paul Berry2014-02-051-0/+7
* mesa/cs: Handle compute shader local size during linking.Paul Berry2014-02-051-0/+64
* glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.Paul Berry2014-02-051-4/+4
* glsl/linker: Refactor in preparation for adding more shader stages.Paul Berry2014-01-211-75/+41
* glsl: Match unnamed record types across stages.Grigori Goronzy2014-01-211-0/+4
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-5/+4
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-5/+4
* glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-35/+8
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-12/+12
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-8/+8
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-31/+31
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-301-4/+10
* glsl: Remove extraneous shader_type argument from analyze_clip_usage().Paul Berry2013-12-301-4/+5
* glsl: Get rid of hardcoded arrays of shader target names.Paul Berry2013-12-301-10/+6
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-1/+1
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-46/+47
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-14/+14
* glsl: introduce data section to ir_variableTapani Pälli2013-12-121-3/+3
* glsl: Add ir support for `sample` qualifier; adjust compiler and linkerChris Forbes2013-12-071-0/+6
* glsl: Simplify the built-in function linking code.Kenneth Graunke2013-12-011-20/+22
* glsl/linker: Validate IR just before reparenting.Paul Berry2013-11-261-0/+5
* glsl: Fix interstage uniform interface block link error detection.Paul Berry2013-11-211-2/+7
* glsl: Linker support for ARB_shader_atomic_counters.Francisco Jerez2013-11-071-1/+20
* glsl: Make mode_string function globally availableIan Romanick2013-10-301-23/+0
* glsl: Add check for unsized arrays to glsl typesTimothy Arceri2013-10-281-2/+2
* glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2013-10-241-0/+2
* glsl: Simplify the interface to link_invalidate_variable_locationsIan Romanick2013-10-221-24/+24
* glsl: Modify interface to link_invalidate_variable_locationsIan Romanick2013-10-221-5/+5
* glsl/linker: Allow mixing of desktop GLSL versions.Paul Berry2013-10-211-7/+3
* glsl: Modify array_sizing_visitor to handle unnamed interface blocks.Paul Berry2013-10-091-0/+86
* glsl/linker: Modify array_sizing_visitor to handle named interface blocks.Paul Berry2013-10-091-6/+71
* glsl: Count shader inputs and outputs separatelyIan Romanick2013-10-071-1/+3
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+3
* glsl: During linking, record whether a GS uses EndPrimitive().Paul Berry2013-09-111-0/+31
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-091-2/+2
* glsl: Convert ir_function_signature::is_builtin to a method.Kenneth Graunke2013-09-091-2/+2