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path: root/src/glsl/linker.cpp
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* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-291-0/+13
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-4/+0
* linker: Fix off-by-one error implicit array sizingIan Romanick2011-02-151-1/+1
* linker: Generate link errors when ES shaders are missing stagesIan Romanick2011-02-041-0/+14
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-0/+1
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-11/+11
* glsl: Raise linking error if gl_FragDepth layout is inconsistentChad Versace2011-01-261-0/+26
* linker: Propagate max_array_access while linking functionsIan Romanick2011-01-251-4/+1
* linker: Set sizes for non-global arrays as wellIan Romanick2011-01-251-18/+17
* glsl, i965: Remove unnecessary talloc includes.Kenneth Graunke2011-01-211-4/+0
* glsl: At link-time, check that globals have matching centroid qualifiersChad Versace2011-01-101-0/+6
* linker: Allow built-in arrays to have different sizes between shader stagesIan Romanick2010-12-131-8/+29
* linker: Fix regressions caused by previous commitIan Romanick2010-12-071-12/+16
* linker: Ensure that unsized arrays have a size after linkingIan Romanick2010-12-071-1/+27
* glsl: Fix linker bug in cross_validate_globals()Chad Versace2010-12-011-0/+7
* glsl/linker: Free any IR discarded by optimization passes.Kenneth Graunke2010-11-301-4/+19
* glsl: Make the symbol table's add_variable just use the variable's name.Eric Anholt2010-11-291-4/+4
* glsl: Make the symbol table's add_function just use the function's name.Eric Anholt2010-11-291-1/+1
* linker: Improve handling of unread/unwritten shader inputs/outputsIan Romanick2010-10-191-11/+25
* linker: Trivial indention fixIan Romanick2010-10-151-2/+2
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-19/+64
* linker: Reject shaders that have unresolved function callsIan Romanick2010-10-131-2/+6
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
* glsl: Add linker support for explicit attribute locationsIan Romanick2010-10-081-1/+32
* glsl: Fail linking if assign_attribute_locations failsIan Romanick2010-10-081-1/+3
* glsl: Also update implicit sizes of varyings at link time.Eric Anholt2010-09-281-4/+7
* glsl2: fix typo in error msgBrian Paul2010-09-211-1/+1
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-1/+1
* glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke2010-09-071-2/+2
* linker: Fix assertion and cross-version checks for version 100.Kenneth Graunke2010-09-071-2/+3
* glsl2: check for _NumLinkedShaders being 0Török Edvin2010-09-071-1/+1
* linker: Handle varying arrays, matrices, and arrays of matricesIan Romanick2010-08-301-6/+15
* linker: Treat sized and unsized array types as the sameIan Romanick2010-08-291-6/+20
* glsl: Move is_built_in flag from ir_function_signature to ir_function.Kenneth Graunke2010-08-261-2/+2
* ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt2010-08-251-0/+1
* glsl: Make uniform linking generate separate uniforms for struct members.Eric Anholt2010-08-251-42/+89
* glsl: Include main/core.h.Chia-I Wu2010-08-241-4/+1
* glsl: Count function call outvals as writing to variables for linker checks.Eric Anholt2010-08-231-0/+21
* glsl: Trim the size of uniform arrays to the maximum element used.Eric Anholt2010-08-231-0/+52
* glsl: Also strdup the names of uniform list entries for >vec4 types.Eric Anholt2010-08-181-1/+1
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-5/+10
* linker: Demote user-defined varyings in the VS-only caseIan Romanick2010-08-171-14/+28
* linker: Include compiler.h to avoid spurious warnings about INLINEIan Romanick2010-08-161-0/+1
* glsl2: Move the common optimization passes to a helper function.Eric Anholt2010-08-131-41/+6
* linker: Assign attrib location 0 if gl_Vertex is not usedIan Romanick2010-08-131-1/+36
* glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt2010-08-091-0/+1
* glsl2: Add constant propagation.Eric Anholt2010-08-091-0/+1
* glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-061-4/+6
* glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-051-0/+1
* ir_structure_splitting: New pass to chop structures into their components.Eric Anholt2010-08-051-0/+1