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src
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl/gs: Fix transform feedback of gl_ClipDistance.
Paul Berry
2013-10-24
1
-0
/
+2
*
glsl: Simplify the interface to link_invalidate_variable_locations
Ian Romanick
2013-10-22
1
-24
/
+24
*
glsl: Modify interface to link_invalidate_variable_locations
Ian Romanick
2013-10-22
1
-5
/
+5
*
glsl/linker: Allow mixing of desktop GLSL versions.
Paul Berry
2013-10-21
1
-7
/
+3
*
glsl: Modify array_sizing_visitor to handle unnamed interface blocks.
Paul Berry
2013-10-09
1
-0
/
+86
*
glsl/linker: Modify array_sizing_visitor to handle named interface blocks.
Paul Berry
2013-10-09
1
-6
/
+71
*
glsl: Count shader inputs and outputs separately
Ian Romanick
2013-10-07
1
-1
/
+3
*
glsl: Hide many classes local to individual .cpp files in anon namespaces.
Eric Anholt
2013-09-23
1
-0
/
+3
*
glsl: During linking, record whether a GS uses EndPrimitive().
Paul Berry
2013-09-11
1
-0
/
+31
*
glsl: Pass _mesa_glsl_parse_state into matching_signature and such.
Kenneth Graunke
2013-09-09
1
-2
/
+2
*
glsl: Convert ir_function_signature::is_builtin to a method.
Kenneth Graunke
2013-09-09
1
-2
/
+2
*
glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
Paul Berry
2013-08-23
1
-29
/
+53
*
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Marek Olšák
2013-08-18
1
-3
/
+3
*
glsl: Fix NULL pointer dereferences when linking fails.
Kenneth Graunke
2013-08-02
1
-8
/
+5
*
glsl: Implement rules for geometry shader input sizes.
Paul Berry
2013-08-01
1
-0
/
+81
*
glsl: Cross-validate GS layout qualifiers while intrastage linking.
Eric Anholt
2013-08-01
1
-0
/
+96
*
glsl/linker: Fail to link geometry shader without vertex shader.
Fabian Bieler
2013-08-01
1
-0
/
+8
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
1
-2
/
+5
*
glsl: support compilation of geometry shaders
Bryan Cain
2013-08-01
1
-4
/
+50
*
glsl/linker: Make separate allocations to track vertex and fragment shaders.
Paul Berry
2013-08-01
1
-2
/
+4
*
glsl/linker: Make update_array_sizes apply to just uniforms.
Paul Berry
2013-08-01
1
-3
/
+1
*
Move count_attribute_slots() out of the linker and into glsl_type.
Paul Berry
2013-08-01
1
-36
/
+1
*
glsl: Use a consistent technique for tracking link success/failure.
Paul Berry
2013-07-30
1
-61
/
+56
*
glsl: Add error message for intrastage interface block mismatch.
Paul Berry
2013-07-30
1
-1
/
+2
*
glsl: Remove bogus check on return value of link_uniform_blocks().
Paul Berry
2013-07-30
1
-4
/
+2
*
glsl: Cross-validate explicit binding points.
Kenneth Graunke
2013-07-18
1
-0
/
+19
*
glsl/linker: Use correct array length when linking inter-stage uniforms and v...
Fabian Bieler
2013-07-18
1
-1
/
+1
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
1
-2
/
+11
*
glsl/linker: check against varying limit after unused varyings are eliminated
Marek Olšák
2013-07-02
1
-0
/
+4
*
glsl/linker: link shaders in the opposite order (from fragment to vertex)
Marek Olšák
2013-07-02
1
-50
/
+58
*
mesa: renumber shader indices according to their placement in pipeline
Marek Olšák
2013-07-02
1
-8
/
+8
*
mesa: Use shared code for converting shader targets to short strings.
Eric Anholt
2013-06-21
1
-2
/
+2
*
glsl: Fix uniform buffer object counting.
Eric Anholt
2013-06-06
1
-2
/
+23
*
glsl linker: compare interface blocks during interstage linking
Kenneth Graunke
2013-05-23
1
-0
/
+6
*
glsl linker: compare interface blocks during intrastage linking
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+1
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
1
-4
/
+4
*
mesa: Disable validate_ir_tree() on release builds.
Eric Anholt
2013-03-25
1
-2
/
+0
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
2013-02-04
1
-0
/
+59
*
glsl: Calculate UBO data at link-time
Ian Romanick
2013-01-25
1
-18
/
+5
*
glsl: Add ir_variable::is_in_uniform_block predicate
Ian Romanick
2013-01-25
1
-1
/
+1
*
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
2013-01-24
1
-17
/
+16
*
linker: Use helper variable sh
Ian Romanick
2013-01-18
1
-2
/
+2
*
glsl: Separate varying linking code to its own file.
Paul Berry
2013-01-08
1
-1124
/
+1
*
mesa: Add ALIGN() macro to main/macros.h.
Paul Berry
2013-01-08
1
-2
/
+0
*
glsl: avoid using gl context as a memory context
Dave Airlie
2012-12-15
1
-4
/
+5
*
glsl/linker: Pack between varyings.
Paul Berry
2012-12-14
1
-15
/
+35
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