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src
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glsl
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linker.cpp
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Author
Age
Files
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*
glsl linker: compare interface blocks during intrastage linking
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
1
-0
/
+6
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+1
*
mesa: move max texture image unit constants to gl_program_constants
Marek Olšák
2013-05-11
1
-4
/
+4
*
mesa: Disable validate_ir_tree() on release builds.
Eric Anholt
2013-03-25
1
-2
/
+0
*
Replace gl_frag_attrib enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
Replace gl_vert_result enum with gl_varying_slot.
Paul Berry
2013-03-15
1
-1
/
+1
*
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
Paul Berry
2013-02-04
1
-0
/
+59
*
glsl: Calculate UBO data at link-time
Ian Romanick
2013-01-25
1
-18
/
+5
*
glsl: Add ir_variable::is_in_uniform_block predicate
Ian Romanick
2013-01-25
1
-1
/
+1
*
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
2013-01-24
1
-17
/
+16
*
linker: Use helper variable sh
Ian Romanick
2013-01-18
1
-2
/
+2
*
glsl: Separate varying linking code to its own file.
Paul Berry
2013-01-08
1
-1124
/
+1
*
mesa: Add ALIGN() macro to main/macros.h.
Paul Berry
2013-01-08
1
-2
/
+0
*
glsl: avoid using gl context as a memory context
Dave Airlie
2012-12-15
1
-4
/
+5
*
glsl/linker: Pack between varyings.
Paul Berry
2012-12-14
1
-15
/
+35
*
glsl/linker: Pack within compound varyings.
Paul Berry
2012-12-14
1
-37
/
+56
*
glsl/linker: Sort varyings by packing class, then vector size.
Paul Berry
2012-12-14
1
-0
/
+104
*
glsl/linker: Subdivide the first phase of varying assignment.
Paul Berry
2012-12-14
1
-44
/
+163
*
glsl/linker: Defer recording transform feedback locations.
Paul Berry
2012-12-14
1
-55
/
+48
*
glsl: Create a field to store fractional varying locations.
Paul Berry
2012-12-14
1
-2
/
+4
*
glsl/linker: Make separate ir_variable field to mean "unmatched".
Paul Berry
2012-12-14
1
-4
/
+14
*
glsl/linker: Always invalidate shader ins/outs, even in corner cases.
Paul Berry
2012-12-14
1
-12
/
+31
*
glsl/lower_clip_distance: Update symbol table.
Paul Berry
2012-12-14
1
-2
/
+3
*
glsl: Fix linker checks for GLSL ES 3.00.
Paul Berry
2012-12-06
1
-7
/
+15
*
glsl: Record in gl_shader_program whether the program uses GLSL ES.
Paul Berry
2012-12-06
1
-0
/
+1
*
glsl: Clean up shading language mixing check for GLSL 3.00 ES.
Paul Berry
2012-12-06
1
-3
/
+11
*
mesa: Fix linker-assigned varying component counting since 8fb1e4a462
Eric Anholt
2012-11-17
1
-2
/
+1
*
glsl: Allow ir_if in the linker's move_non_declarations function.
Kenneth Graunke
2012-10-25
1
-0
/
+1
*
glsl: Reject linking shaders with too many uniform blocks.
Eric Anholt
2012-07-31
1
-0
/
+34
*
glsl: Assign locations for uniforms in UBOs using the std140 rules.
Eric Anholt
2012-07-20
1
-0
/
+2
*
glsl: Don't resize arrays in uniform blocks.
Eric Anholt
2012-07-20
1
-0
/
+7
*
glsl: Merge the lists of uniform blocks into the linked shader program.
Eric Anholt
2012-07-20
1
-4
/
+78
*
glsl: implement ARB_transform_feedback3 in the linker
Marek Olšák
2012-07-12
1
-15
/
+104
*
glsl: be more careful about counting varying vars in the linker
Brian Paul
2012-06-27
1
-1
/
+27
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+11
*
Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
Eric Anholt
2012-04-16
1
-14
/
+0
*
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Eric Anholt
2012-04-16
1
-0
/
+14
*
glsl: add support for ARB_blend_func_extended (v3)
Dave Airlie
2012-04-13
1
-4
/
+9
*
glsl: Remove ir_call::get_callee() and set_callee().
Kenneth Graunke
2012-04-02
1
-1
/
+1
*
glsl: Convert ir_call to be a statement rather than a value.
Kenneth Graunke
2012-04-02
1
-0
/
+10
*
glsl: fix linker error message context for frag shader output.
Dave Airlie
2012-03-26
1
-3
/
+5
*
glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Brian Paul
2012-03-21
1
-1
/
+3
*
glsl: Don't require gl_Position to be written in GLSL 1.40.
Eric Anholt
2012-03-21
1
-5
/
+30
*
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
2012-03-15
1
-1
/
+1
*
glsl: move array_sizing_visitor class outside of link_intrastage_shaders()
Brian Paul
2012-02-02
1
-16
/
+22
*
mesa: allocate transform_feedback_info::Outputs array dynamically
Christoph Bumiller
2012-01-20
1
-24
/
+40
*
glsl: Fix leak of LinkedTransformFeedback.Varyings.
Eric Anholt
2012-01-18
1
-1
/
+1
*
mesa: Move transform feedback error check to reduce array overflow risk.
Paul Berry
2012-01-11
1
-20
/
+32
*
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
Paul Berry
2012-01-11
1
-33
/
+56
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