| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | linker: Remove redundant check for 'main' in shaders | Ian Romanick | 2010-07-19 | 1 | -10/+0 |
* | linker: Track and validate GLSL versions used in shaders | Ian Romanick | 2010-07-19 | 1 | -0/+21 |
* | linker: Add comment about bug in initializer handling | Ian Romanick | 2010-07-19 | 1 | -0/+8 |
* | linker: First bits of intrastage, intershader function linking | Ian Romanick | 2010-07-19 | 1 | -0/+2 |
* | linker: Remove some unnecessary includes | Ian Romanick | 2010-07-19 | 1 | -2/+0 |
* | linker: Use foreach_list_safe in move_non_declarations | Ian Romanick | 2010-07-19 | 1 | -1/+1 |
* | linker: Move global instructions from the linked shader first | Ian Romanick | 2010-07-19 | 1 | -4/+8 |
* | glsl2: When linking makes a variable not a varying output, make it ir_var_auto. | Eric Anholt | 2010-07-13 | 1 | -1/+4 |
* | glsl2: Remove unnecessary casts of clone return values | Ian Romanick | 2010-07-13 | 1 | -2/+1 |
* | linker: Merge global-scope instructions into main | Ian Romanick | 2010-07-12 | 1 | -0/+121 |
* | linker: Detect the shader that contains "main" during intrastage linking | Ian Romanick | 2010-07-12 | 1 | -5/+45 |
* | linker: Implement first bits of intrastage linking | Ian Romanick | 2010-07-12 | 1 | -2/+58 |
* | linker: Refactor cross_validate_uniforms into cross_validate_globals | Ian Romanick | 2010-07-12 | 1 | -13/+54 |
* | linker: Stub-out intrastage linker | Ian Romanick | 2010-07-12 | 1 | -14/+67 |
* | linker: Use bit-0 instead of VERT_BIT_GENERIC0 | Ian Romanick | 2010-07-07 | 1 | -1/+1 |
* | glsl2: Allow a fragment shader to not write a color. | Eric Anholt | 2010-06-30 | 1 | -6/+0 |
* | linker: Don't dynamically allocate slots for linked shaders | Ian Romanick | 2010-06-30 | 1 | -2/+0 |
* | linker: Don't automatically allocate VERT_ATTRIB_GENERIC0 | Ian Romanick | 2010-06-30 | 1 | -0/+6 |
* | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 2010-06-30 | 1 | -8/+8 |
* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 1 | -24/+24 |
* | glsl2: Wrap includes of C interfaces with extern "C". | Eric Anholt | 2010-06-24 | 1 | -0/+2 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+871 |