| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: Move is_built_in flag from ir_function_signature to ir_function. | Kenneth Graunke | 2010-08-26 | 1 | -2/+2 |
* | ir_to_mesa: Convert this code to using linker.cpp's uniform locations. | Eric Anholt | 2010-08-25 | 1 | -0/+1 |
* | glsl: Make uniform linking generate separate uniforms for struct members. | Eric Anholt | 2010-08-25 | 1 | -42/+89 |
* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -4/+1 |
* | glsl: Count function call outvals as writing to variables for linker checks. | Eric Anholt | 2010-08-23 | 1 | -0/+21 |
* | glsl: Trim the size of uniform arrays to the maximum element used. | Eric Anholt | 2010-08-23 | 1 | -0/+52 |
* | glsl: Also strdup the names of uniform list entries for >vec4 types. | Eric Anholt | 2010-08-18 | 1 | -1/+1 |
* | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt | 2010-08-18 | 1 | -5/+10 |
* | linker: Demote user-defined varyings in the VS-only case | Ian Romanick | 2010-08-17 | 1 | -14/+28 |
* | linker: Include compiler.h to avoid spurious warnings about INLINE | Ian Romanick | 2010-08-16 | 1 | -0/+1 |
* | glsl2: Move the common optimization passes to a helper function. | Eric Anholt | 2010-08-13 | 1 | -41/+6 |
* | linker: Assign attrib location 0 if gl_Vertex is not used | Ian Romanick | 2010-08-13 | 1 | -1/+36 |
* | glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1)) | Eric Anholt | 2010-08-09 | 1 | -0/+1 |
* | glsl2: Add constant propagation. | Eric Anholt | 2010-08-09 | 1 | -0/+1 |
* | glsl2: Don't assert in a couple of places when encountering sampler arrays. | Eric Anholt | 2010-08-06 | 1 | -4/+6 |
* | glsl2: Add a pass to convert exp and log to exp2 and log2. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | ir_structure_splitting: New pass to chop structures into their components. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | glsl2: Add a pass for removing unused functions. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt | 2010-08-04 | 1 | -2/+0 |
* | glsl2: Use linked ir_constant_variable after linking, instead of unlinked. | Eric Anholt | 2010-08-04 | 1 | -1/+1 |
* | glsl2: Don't try to assign locations for samplers during linking. | Eric Anholt | 2010-08-04 | 1 | -0/+3 |
* | glsl2: Make the clone() method take a talloc context. | Eric Anholt | 2010-08-04 | 1 | -11/+14 |
* | glsl2: Give the path within src/mesa/ for headers instead of relying on -I. | Aras Pranckevicius | 2010-08-02 | 1 | -1/+1 |
* | glsl2: Do algebraic optimizations after linking as well. | Eric Anholt | 2010-07-31 | 1 | -0/+1 |
* | glsl2: Add new tree grafting optimization pass. | Eric Anholt | 2010-07-31 | 1 | -0/+1 |
* | glsl2: Fix spelling of "sentinel." | Eric Anholt | 2010-07-29 | 1 | -1/+1 |
* | glsl2: Fail linking where the FS reads a varying that the VS doesn't write. | Eric Anholt | 2010-07-28 | 1 | -7/+30 |
* | glsl2: Unmark unwritten varyings as varying. | Eric Anholt | 2010-07-28 | 1 | -0/+1 |
* | glsl2: Actually use the linked dead code eliminator. | Eric Anholt | 2010-07-27 | 1 | -1/+1 |
* | glsl2: Use ir_dead_code's linked version after linking. | Eric Anholt | 2010-07-27 | 1 | -3/+1 |
* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -1/+1 |
* | linker: Link built-in functions instead of including them in every shader | Ian Romanick | 2010-07-21 | 1 | -1/+22 |
* | linker: Do post-link lowering and optimization | Ian Romanick | 2010-07-20 | 1 | -0/+38 |
* | glsl2: Add and use new variable mode ir_var_temporary | Ian Romanick | 2010-07-20 | 1 | -6/+44 |
* | linker: Remove the FINISHME comment for intrastage linking | Ian Romanick | 2010-07-19 | 1 | -1/+2 |
* | linker: Remove redundant check for 'main' in shaders | Ian Romanick | 2010-07-19 | 1 | -10/+0 |
* | linker: Track and validate GLSL versions used in shaders | Ian Romanick | 2010-07-19 | 1 | -0/+21 |
* | linker: Add comment about bug in initializer handling | Ian Romanick | 2010-07-19 | 1 | -0/+8 |
* | linker: First bits of intrastage, intershader function linking | Ian Romanick | 2010-07-19 | 1 | -0/+2 |
* | linker: Remove some unnecessary includes | Ian Romanick | 2010-07-19 | 1 | -2/+0 |
* | linker: Use foreach_list_safe in move_non_declarations | Ian Romanick | 2010-07-19 | 1 | -1/+1 |
* | linker: Move global instructions from the linked shader first | Ian Romanick | 2010-07-19 | 1 | -4/+8 |
* | glsl2: When linking makes a variable not a varying output, make it ir_var_auto. | Eric Anholt | 2010-07-13 | 1 | -1/+4 |
* | glsl2: Remove unnecessary casts of clone return values | Ian Romanick | 2010-07-13 | 1 | -2/+1 |
* | linker: Merge global-scope instructions into main | Ian Romanick | 2010-07-12 | 1 | -0/+121 |
* | linker: Detect the shader that contains "main" during intrastage linking | Ian Romanick | 2010-07-12 | 1 | -5/+45 |
* | linker: Implement first bits of intrastage linking | Ian Romanick | 2010-07-12 | 1 | -2/+58 |
* | linker: Refactor cross_validate_uniforms into cross_validate_globals | Ian Romanick | 2010-07-12 | 1 | -13/+54 |
* | linker: Stub-out intrastage linker | Ian Romanick | 2010-07-12 | 1 | -14/+67 |
* | linker: Use bit-0 instead of VERT_BIT_GENERIC0 | Ian Romanick | 2010-07-07 | 1 | -1/+1 |