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path: root/src/glsl/linker.cpp
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* glsl: remove stage ref generation for transform feedbackTimothy Arceri2015-08-071-6/+4
* glsl: add variable mode check to build_stagerefTapani Pälli2015-08-051-4/+13
* glsl: set stage flag for structs and arrays in resource listTimothy Arceri2015-07-301-3/+13
* glsl: verify location when dual source blendingTapani Pälli2015-07-291-0/+19
* glsl: move max_index calc to assign_attribute_or_color_locationsTapani Pälli2015-07-291-8/+15
* glsl: add uniform and program resource support (v2)Dave Airlie2015-07-231-3/+179
* glsl: validate restrictions on use of barrier()Chris Forbes2015-07-231-0/+99
* glsl: analyze TES usage of gl_ClipDistanceChris Forbes2015-07-231-0/+19
* glsl: push vertex count determination down one levelChris Forbes2015-07-231-9/+4
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-231-0/+4
* glsl: allow linking of tessellation shaders.Chris Forbes2015-07-231-1/+279
* glsl: check for leading zeros in array index validationTimothy Arceri2015-07-221-0/+4
* glsl: link buffer variables and shader storage buffer interface blocksKristian Høgsberg2015-07-141-2/+2
* mesa: rename is_in_uniform_block to is_in_buffer_blockIago Toral Quiroga2015-07-141-1/+1
* mesa: use implementation specified MAX_VERTEX_ATTRIBS rather than hardcoded v...Timothy Arceri2015-07-081-6/+2
* glsl: update types for unsized arrays of membersTimothy Arceri2015-07-041-2/+16
* glsl: create program resource list after LinkShaderTapani Pälli2015-07-011-4/+0
* glsl: expose build_program_resource_list functionTapani Pälli2015-07-011-1/+1
* glsl: build stageref mask using IR, not symbol tableTapani Pälli2015-07-011-3/+11
* glsl: validate sampler array indexing for 'constant-index-expression'Tapani Pälli2015-06-301-0/+77
* Revert "glsl: clone inputs and outputs during linking"Kenneth Graunke2015-06-281-3/+1
* glsl: clone inputs and outputs during linkingTapani Pälli2015-06-241-1/+3
* glsl: Fail linkage when UBO exceeds GL_MAX_UNIFORM_BLOCK_SIZE.Jose Fonseca2015-06-191-0/+7
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-3/+3
* glsl: avoid leaking linked gl_shader when there's a late linker errorIlia Mirkin2015-05-251-2/+8
* glsl: remove element_type() helperTimothy Arceri2015-05-221-2/+2
* glsl: add stage references for UBO uniformsTapani Pälli2015-05-181-0/+10
* glsl: check total count of multi-slot double vertex attribsDave Airlie2015-05-081-1/+40
* glsl: mark special built-in inputs referenced by vertex stageTapani Pälli2015-05-061-1/+6
* glsl: Keep track of the early_fragment_tests flag in gl_shader.Francisco Jerez2015-05-041-0/+2
* glsl: correct indentation of comment, Trivial.Tapani Pälli2015-04-211-1/+1
* glsl: add fallthrough comment on switchTapani Pälli2015-04-211-1/+2
* mesa,glsl: rename `interface` to `programInterface`.Jose Fonseca2015-04-161-4/+4
* mesa/glsl: build list of program resources during linkingTapani Pälli2015-04-161-0/+192
* linker: fix varying linking if SSO program has only gs and fsTapani Pälli2015-04-161-12/+17
* glsl: Generate link error for non-matching gl_FragCoord redeclarationsAnuj Phogat2015-03-241-13/+2
* glsl: Avoid GLboolean vs bool arithmetic MSVC warnings.Jose Fonseca2015-03-221-2/+3
* glsl: let interface linking code validate its arraysTimothy Arceri2015-03-061-1/+2
* glsl: move array validation into its own functionTimothy Arceri2015-03-061-39/+50
* mesa: only include ctype.h where it's usedBrian Paul2015-02-261-0/+1
* glsl: check if implicitly sized arrays match explicitly sized arrays across t...Timothy Arceri2014-12-231-1/+20
* glsl: remove extern "C" around #includesBrian Paul2014-12-161-2/+1
* linker: Assign varying locations geometry shader inputs for SSOIan Romanick2014-12-031-0/+15
* linker: Add carriage returns on several linker errorsAndres Gomez2014-11-181-20/+20
* linker: Add a missing space in an error messageNeil Roberts2014-11-131-1/+1
* glsl: Lower constant arrays to uniform arrays.Kenneth Graunke2014-11-061-0/+2
* glsl: Standardize names and fix typosAndres Gomez2014-10-241-2/+2
* linker: Rely on _mesa_clear_shader_program_data to clear link informationIan Romanick2014-10-241-14/+0
* glsl: Never put ir_var_temporary variables in the symbol tableIan Romanick2014-09-301-1/+3
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-3/+4