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src
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glsl
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linker.cpp
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Author
Age
Files
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*
glsl: Reject linking shaders with too many uniform blocks.
Eric Anholt
2012-07-31
1
-0
/
+34
*
glsl: Assign locations for uniforms in UBOs using the std140 rules.
Eric Anholt
2012-07-20
1
-0
/
+2
*
glsl: Don't resize arrays in uniform blocks.
Eric Anholt
2012-07-20
1
-0
/
+7
*
glsl: Merge the lists of uniform blocks into the linked shader program.
Eric Anholt
2012-07-20
1
-4
/
+78
*
glsl: implement ARB_transform_feedback3 in the linker
Marek Olšák
2012-07-12
1
-15
/
+104
*
glsl: be more careful about counting varying vars in the linker
Brian Paul
2012-06-27
1
-1
/
+27
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+11
*
Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
Eric Anholt
2012-04-16
1
-14
/
+0
*
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Eric Anholt
2012-04-16
1
-0
/
+14
*
glsl: add support for ARB_blend_func_extended (v3)
Dave Airlie
2012-04-13
1
-4
/
+9
*
glsl: Remove ir_call::get_callee() and set_callee().
Kenneth Graunke
2012-04-02
1
-1
/
+1
*
glsl: Convert ir_call to be a statement rather than a value.
Kenneth Graunke
2012-04-02
1
-0
/
+10
*
glsl: fix linker error message context for frag shader output.
Dave Airlie
2012-03-26
1
-3
/
+5
*
glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Brian Paul
2012-03-21
1
-1
/
+3
*
glsl: Don't require gl_Position to be written in GLSL 1.40.
Eric Anholt
2012-03-21
1
-5
/
+30
*
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
Eric Anholt
2012-03-15
1
-1
/
+1
*
glsl: move array_sizing_visitor class outside of link_intrastage_shaders()
Brian Paul
2012-02-02
1
-16
/
+22
*
mesa: allocate transform_feedback_info::Outputs array dynamically
Christoph Bumiller
2012-01-20
1
-24
/
+40
*
glsl: Fix leak of LinkedTransformFeedback.Varyings.
Eric Anholt
2012-01-18
1
-1
/
+1
*
mesa: Move transform feedback error check to reduce array overflow risk.
Paul Berry
2012-01-11
1
-20
/
+32
*
mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.
Paul Berry
2012-01-11
1
-33
/
+56
*
mesa: Fix computation of transform feedback num_components.
Paul Berry
2012-01-11
1
-1
/
+7
*
mesa: Fix bogus transform feedback error message when subscripting non-array.
Paul Berry
2012-01-09
1
-3
/
+3
*
mesa: Fix transform feedback of unsubscripted arrays.
Paul Berry
2012-01-05
1
-45
/
+54
*
mesa: Fix transform feedback of gl_ClipDistance.
Paul Berry
2012-01-05
1
-18
/
+41
*
mesa: Make tfeedback_decl::var_name a const char *.
Paul Berry
2012-01-05
1
-1
/
+1
*
mesa: Add gl_transform_feedback_info::ComponentOffset.
Paul Berry
2012-01-05
1
-0
/
+1
*
mesa: Fix extra memset in store_tfeedback_info()
Paul Berry
2012-01-05
1
-4
/
+3
*
mesa: Fix glGetTransformFeedbackVarying().
Eric Anholt
2012-01-05
1
-6
/
+34
*
mesa: Check that all buffers are bound in BeginTransformFeedback.
Paul Berry
2012-01-04
1
-2
/
+5
*
mesa: Record transform feedback strides/offsets in linker output.
Paul Berry
2011-12-20
1
-1
/
+4
*
mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2)
Marek Olšák
2011-12-13
1
-10
/
+33
*
mesa: set the gl_FragDepth layout in the GLSL linker
Marek Olšák
2011-11-19
1
-0
/
+52
*
linker: Validate resource usage in the linker
Ian Romanick
2011-11-14
1
-0
/
+44
*
glsl: Assign transform feedback varying slots in linker.
Paul Berry
2011-11-09
1
-63
/
+490
*
linker: Use app-specified fragment data location during linking
Ian Romanick
2011-11-08
1
-7
/
+9
*
Delete code made dead by previous uniform related patches
Ian Romanick
2011-11-07
1
-152
/
+0
*
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
2011-11-07
1
-1
/
+1
*
linker: Make invalidate_variable_locations available outside the compilation ...
Ian Romanick
2011-11-07
1
-5
/
+5
*
linker: Check that initializers for global variables match
Ian Romanick
2011-11-03
1
-7
/
+41
*
linker: Fix the indentation of a block in cross_validate_globals
Ian Romanick
2011-11-03
1
-25
/
+32
*
linker: Eliminate more dead code after demoting shader inputs and outputs
Ian Romanick
2011-10-25
1
-4
/
+22
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-1
/
+1
*
mesa: Add a flag for shader programs to allow SSO linkage in GLES2.
Eric Anholt
2011-10-18
1
-1
/
+2
*
linker: Fix a slightly incorrect comment
Ian Romanick
2011-10-10
1
-1
/
+4
*
linker: Use gl_shader_program::AttributeBindings for attrib locations
Ian Romanick
2011-10-04
1
-74
/
+64
*
glsl: Delete symbol table in post-link shaders
Ian Romanick
2011-10-04
1
-0
/
+8
*
mesa: Add a flag to indicate whether a program uses gl_ClipDistance.
Paul Berry
2011-09-23
1
-1
/
+4
*
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
2011-09-23
1
-0
/
+3
*
glsl: Make sure gl_ClipDistance and gl_ClipVertex are not both written.
Paul Berry
2011-09-08
1
-0
/
+19
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