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src
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glsl
/
linker.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
linker: Make linker_{error,warning} generally available
Ian Romanick
2011-08-02
1
-0
/
+13
*
linker: Make linker_error set LinkStatus to false
Ian Romanick
2011-08-02
1
-94
/
+86
*
glsl: Reject shaders that contain static recursion
Ian Romanick
2011-07-20
1
-0
/
+4
*
glsl: silence warning in linker.cpp
Brian Paul
2011-07-19
1
-1
/
+1
*
glsl: use casts to silence warning
Brian Paul
2011-07-07
1
-1
/
+1
*
linker: Assign locations for fragment shader output
Ian Romanick
2011-07-06
1
-33
/
+75
*
linker: Reject shaders that use too many varyings
Ian Romanick
2011-06-20
1
-5
/
+36
*
glsl: Fix typos in comments.
Bryan Cain
2011-04-23
1
-6
/
+6
*
glsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick
2011-03-29
1
-0
/
+13
*
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
2011-02-21
1
-4
/
+0
*
linker: Fix off-by-one error implicit array sizing
Ian Romanick
2011-02-15
1
-1
/
+1
*
linker: Generate link errors when ES shaders are missing stages
Ian Romanick
2011-02-04
1
-0
/
+14
*
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
2011-01-31
1
-0
/
+1
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-11
/
+11
*
glsl: Raise linking error if gl_FragDepth layout is inconsistent
Chad Versace
2011-01-26
1
-0
/
+26
*
linker: Propagate max_array_access while linking functions
Ian Romanick
2011-01-25
1
-4
/
+1
*
linker: Set sizes for non-global arrays as well
Ian Romanick
2011-01-25
1
-18
/
+17
*
glsl, i965: Remove unnecessary talloc includes.
Kenneth Graunke
2011-01-21
1
-4
/
+0
*
glsl: At link-time, check that globals have matching centroid qualifiers
Chad Versace
2011-01-10
1
-0
/
+6
*
linker: Allow built-in arrays to have different sizes between shader stages
Ian Romanick
2010-12-13
1
-8
/
+29
*
linker: Fix regressions caused by previous commit
Ian Romanick
2010-12-07
1
-12
/
+16
*
linker: Ensure that unsized arrays have a size after linking
Ian Romanick
2010-12-07
1
-1
/
+27
*
glsl: Fix linker bug in cross_validate_globals()
Chad Versace
2010-12-01
1
-0
/
+7
*
glsl/linker: Free any IR discarded by optimization passes.
Kenneth Graunke
2010-11-30
1
-4
/
+19
*
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
2010-11-29
1
-4
/
+4
*
glsl: Make the symbol table's add_function just use the function's name.
Eric Anholt
2010-11-29
1
-1
/
+1
*
linker: Improve handling of unread/unwritten shader inputs/outputs
Ian Romanick
2010-10-19
1
-11
/
+25
*
linker: Trivial indention fix
Ian Romanick
2010-10-15
1
-2
/
+2
*
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
1
-19
/
+64
*
linker: Reject shaders that have unresolved function calls
Ian Romanick
2010-10-13
1
-2
/
+6
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-2
/
+2
*
glsl: Add linker support for explicit attribute locations
Ian Romanick
2010-10-08
1
-1
/
+32
*
glsl: Fail linking if assign_attribute_locations fails
Ian Romanick
2010-10-08
1
-1
/
+3
*
glsl: Also update implicit sizes of varyings at link time.
Eric Anholt
2010-09-28
1
-4
/
+7
*
glsl2: fix typo in error msg
Brian Paul
2010-09-21
1
-1
/
+1
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-1
/
+1
*
glsl: Move is_builtin flag back to ir_function_signature.
Kenneth Graunke
2010-09-07
1
-2
/
+2
*
linker: Fix assertion and cross-version checks for version 100.
Kenneth Graunke
2010-09-07
1
-2
/
+3
*
glsl2: check for _NumLinkedShaders being 0
Török Edvin
2010-09-07
1
-1
/
+1
*
linker: Handle varying arrays, matrices, and arrays of matrices
Ian Romanick
2010-08-30
1
-6
/
+15
*
linker: Treat sized and unsized array types as the same
Ian Romanick
2010-08-29
1
-6
/
+20
*
glsl: Move is_built_in flag from ir_function_signature to ir_function.
Kenneth Graunke
2010-08-26
1
-2
/
+2
*
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
1
-0
/
+1
*
glsl: Make uniform linking generate separate uniforms for struct members.
Eric Anholt
2010-08-25
1
-42
/
+89
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-4
/
+1
*
glsl: Count function call outvals as writing to variables for linker checks.
Eric Anholt
2010-08-23
1
-0
/
+21
*
glsl: Trim the size of uniform arrays to the maximum element used.
Eric Anholt
2010-08-23
1
-0
/
+52
*
glsl: Also strdup the names of uniform list entries for >vec4 types.
Eric Anholt
2010-08-18
1
-1
/
+1
*
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
1
-5
/
+10
*
linker: Demote user-defined varyings in the VS-only case
Ian Romanick
2010-08-17
1
-14
/
+28
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