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path:
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src
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
Revert "glsl: move uniform calculation to link_uniforms"
Tapani Pälli
2016-01-20
1
-6
/
+13
*
glsl: move uniform calculation to link_uniforms
Tapani Pälli
2016-01-20
1
-13
/
+6
*
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
2016-01-18
1
-1
/
+1
*
glsl: mark explicit uniforms as explicit in other stages too
Tapani Pälli
2016-01-15
1
-1
/
+11
*
glsl: add image_format check in cross_validate_globals()
Samuel Iglesias Gonsálvez
2016-01-13
1
-0
/
+6
*
glsl: add packed varyings for outputs with single stage program
Tapani Pälli
2016-01-13
1
-7
/
+2
*
mesa: use gl_shader_variable in program resource list
Tapani Pälli
2016-01-12
1
-9
/
+49
*
glsl: track total amount of uniform locations used
Tapani Pälli
2016-01-12
1
-2
/
+15
*
mesa: Map program UBOs and SSBOs to Interface Blocks
Jordan Justen
2016-01-08
1
-5
/
+25
*
glsl: remove unused varyings before packing them
Timothy Arceri
2016-01-07
1
-48
/
+4
*
glsl: only add outward facing varyings to resourse list for SSO
Timothy Arceri
2016-01-06
1
-7
/
+10
*
glsl: tidy up struct with a single member
Timothy Arceri
2015-12-30
1
-1
/
+1
*
glsl: count attributes for vertex inputs properly.
Dave Airlie
2015-12-19
1
-1
/
+1
*
glsl: fix count_attribute_slots to allow for different 64-bit handling
Dave Airlie
2015-12-19
1
-2
/
+3
*
glsl: use dual slot helper in the linker code.
Dave Airlie
2015-12-19
1
-10
/
+1
*
glsl: assign varying locations to tess shaders when doing SSO
Ilia Mirkin
2015-12-13
1
-4
/
+4
*
glsl: Add lowering pass for shared variable references
Jordan Justen
2015-12-09
1
-0
/
+4
*
glsl: remove useless null checks and make match_explicit_outputs_to_inputs() ...
Juha-Pekka Heikkila
2015-12-03
1
-9
/
+1
*
glsl: add always_active_io attribute to ir_variable
Gregory Hainaut
2015-12-01
1
-0
/
+74
*
glsl: optimise inputs/outputs with explicit locations
Timothy Arceri
2015-12-01
1
-12
/
+70
*
glsl: only call dead code pass when new inputs/outputs demoted
Timothy Arceri
2015-11-25
1
-10
/
+14
*
glsl: move and reused code to find first and last shaders
Timothy Arceri
2015-11-25
1
-18
/
+12
*
glsl: add subroutine index qualifier support
Timothy Arceri
2015-11-21
1
-0
/
+33
*
glsl: Use array deref for access to vector components
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+2
*
glsl: Lower UBO and SSBO access in glsl linker
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+8
*
glsl: make sure to only add subroutines to resource list
Timothy Arceri
2015-11-04
1
-1
/
+2
*
glsl: remove old TODO
Timothy Arceri
2015-11-04
1
-5
/
+0
*
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
1
-8
/
+8
*
glsl: join calculate_array_size() and calculate_array_stride()
Juha-Pekka Heikkila
2015-11-02
1
-110
/
+80
*
glsl: add fragdata arrays to program resource list
Tapani Pälli
2015-10-29
1
-0
/
+29
*
glsl: Convert TES gl_PatchVerticesIn into a constant when using a TCS.
Kenneth Graunke
2015-10-26
1
-0
/
+16
*
glsl: fix shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-10-23
1
-6
/
+27
*
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
2015-10-21
1
-2
/
+2
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
1
-21
/
+18
*
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2015-10-15
1
-4
/
+5
*
glsl: Enable split of lower UBOs and SSBO also for compute shaders
Marta Lofstedt
2015-10-14
1
-1
/
+1
*
glsl: Include util/strndup.h.
Jose Fonseca
2015-10-14
1
-0
/
+1
*
glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resources
Tapani Pälli
2015-10-14
1
-0
/
+241
*
mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}
Iago Toral Quiroga
2015-10-14
1
-0
/
+61
*
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-22
/
+22
*
glsl: add varyings to resource list only with SSO
Tapani Pälli
2015-10-08
1
-4
/
+7
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
1
-1
/
+1
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-4
/
+4
*
glsl: apply shader storage block member rules when adding program resources
Samuel Iglesias Gonsalvez
2015-09-30
1
-0
/
+58
*
glsl: use correct number of uniform blocks in error message
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
/
+1
*
mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
1
-5
/
+5
*
glsl: fix packed varyings interface type and add default case
Tapani Pälli
2015-09-25
1
-0
/
+4
*
main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...
Samuel Iglesias Gonsalvez
2015-09-25
1
-3
/
+7
*
glsl: shader storage blocks use different max block size values than uniforms
Samuel Iglesias Gonsalvez
2015-09-25
1
-1
/
+11
*
glsl: number of active shader storage blocks must be within allowed limits
Samuel Iglesias Gonsalvez
2015-09-25
1
-4
/
+39
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