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src
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glsl
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linker.cpp
Commit message (
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Author
Age
Files
Lines
*
linker: Improve handling of unread/unwritten shader inputs/outputs
Ian Romanick
2010-10-19
1
-11
/
+25
*
linker: Trivial indention fix
Ian Romanick
2010-10-15
1
-2
/
+2
*
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
2010-10-14
1
-19
/
+64
*
linker: Reject shaders that have unresolved function calls
Ian Romanick
2010-10-13
1
-2
/
+6
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-2
/
+2
*
glsl: Add linker support for explicit attribute locations
Ian Romanick
2010-10-08
1
-1
/
+32
*
glsl: Fail linking if assign_attribute_locations fails
Ian Romanick
2010-10-08
1
-1
/
+3
*
glsl: Also update implicit sizes of varyings at link time.
Eric Anholt
2010-09-28
1
-4
/
+7
*
glsl2: fix typo in error msg
Brian Paul
2010-09-21
1
-1
/
+1
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-1
/
+1
*
glsl: Move is_builtin flag back to ir_function_signature.
Kenneth Graunke
2010-09-07
1
-2
/
+2
*
linker: Fix assertion and cross-version checks for version 100.
Kenneth Graunke
2010-09-07
1
-2
/
+3
*
glsl2: check for _NumLinkedShaders being 0
Török Edvin
2010-09-07
1
-1
/
+1
*
linker: Handle varying arrays, matrices, and arrays of matrices
Ian Romanick
2010-08-30
1
-6
/
+15
*
linker: Treat sized and unsized array types as the same
Ian Romanick
2010-08-29
1
-6
/
+20
*
glsl: Move is_built_in flag from ir_function_signature to ir_function.
Kenneth Graunke
2010-08-26
1
-2
/
+2
*
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
1
-0
/
+1
*
glsl: Make uniform linking generate separate uniforms for struct members.
Eric Anholt
2010-08-25
1
-42
/
+89
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-4
/
+1
*
glsl: Count function call outvals as writing to variables for linker checks.
Eric Anholt
2010-08-23
1
-0
/
+21
*
glsl: Trim the size of uniform arrays to the maximum element used.
Eric Anholt
2010-08-23
1
-0
/
+52
*
glsl: Also strdup the names of uniform list entries for >vec4 types.
Eric Anholt
2010-08-18
1
-1
/
+1
*
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
1
-5
/
+10
*
linker: Demote user-defined varyings in the VS-only case
Ian Romanick
2010-08-17
1
-14
/
+28
*
linker: Include compiler.h to avoid spurious warnings about INLINE
Ian Romanick
2010-08-16
1
-0
/
+1
*
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
1
-41
/
+6
*
linker: Assign attrib location 0 if gl_Vertex is not used
Ian Romanick
2010-08-13
1
-1
/
+36
*
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
1
-0
/
+1
*
glsl2: Add constant propagation.
Eric Anholt
2010-08-09
1
-0
/
+1
*
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
1
-4
/
+6
*
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
1
-0
/
+1
*
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
1
-2
/
+0
*
glsl2: Use linked ir_constant_variable after linking, instead of unlinked.
Eric Anholt
2010-08-04
1
-1
/
+1
*
glsl2: Don't try to assign locations for samplers during linking.
Eric Anholt
2010-08-04
1
-0
/
+3
*
glsl2: Make the clone() method take a talloc context.
Eric Anholt
2010-08-04
1
-11
/
+14
*
glsl2: Give the path within src/mesa/ for headers instead of relying on -I.
Aras Pranckevicius
2010-08-02
1
-1
/
+1
*
glsl2: Do algebraic optimizations after linking as well.
Eric Anholt
2010-07-31
1
-0
/
+1
*
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-31
1
-0
/
+1
*
glsl2: Fix spelling of "sentinel."
Eric Anholt
2010-07-29
1
-1
/
+1
*
glsl2: Fail linking where the FS reads a varying that the VS doesn't write.
Eric Anholt
2010-07-28
1
-7
/
+30
*
glsl2: Unmark unwritten varyings as varying.
Eric Anholt
2010-07-28
1
-0
/
+1
*
glsl2: Actually use the linked dead code eliminator.
Eric Anholt
2010-07-27
1
-1
/
+1
*
glsl2: Use ir_dead_code's linked version after linking.
Eric Anholt
2010-07-27
1
-3
/
+1
*
Merge remote branch 'origin/master' into glsl2
Eric Anholt
2010-07-26
1
-1
/
+1
*
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
1
-1
/
+22
*
linker: Do post-link lowering and optimization
Ian Romanick
2010-07-20
1
-0
/
+38
*
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
1
-6
/
+44
*
linker: Remove the FINISHME comment for intrastage linking
Ian Romanick
2010-07-19
1
-1
/
+2
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