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* glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-26/+6
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-4/+4
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make more use of gl_shader_stage enum in link_varyings.cpp.Paul Berry2014-01-081-24/+24
| | | | | | | | Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename "shaderType" param of is_varying_var() to "stage". Reviewed-by: Brian Paul <[email protected]>
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-11/+11
| | | | | | | | | | | | | | | | | | | | | This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-12/+12
| | | | | | | | | | | | Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-13/+13
| | | | | | | | | | | | | This patch moves following bitfields and variables to the data structure: explicit_location, explicit_index, explicit_binding, has_initializer, is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray, from_named_ifc_block_array, depth_layout, location, index, binding, max_array_access, atomic Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-20/+20
| | | | | | | | | | This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: introduce data section to ir_variableTapani Pälli2013-12-121-14/+14
| | | | | | | | Data section helps serialization and cloning of a ir_variable. This patch includes the helper bits used for read only ir_variables. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Put `sample`-qualified varyings in their own packing classesChris Forbes2013-12-071-1/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Add ir support for `sample` qualifier; adjust compiler and linkerChris Forbes2013-12-071-0/+14
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Pull interpolation_string() out of ir_variable.Paul Berry2013-10-241-2/+2
| | | | | | | | | Future patches will need to call this function when there isn't an ir_varible present to refer to. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl/gs: Fix transform feedback of gl_ClipDistance.Paul Berry2013-10-241-1/+1
| | | | | | | | | | | | | | | | | | | | | | Since gl_ClipDistance is lowered from an array of floats to an array of vec4's during compilation, transform feedback has special logic to keep track of the pre-lowered array size so that attempting to perform transform feedback on gl_ClipDistance produces a result with the correct size. Previously, this special logic always consulted the vertex shader's size for gl_ClipDistance. This patch fixes it so that it uses the geometry shader's size for gl_ClipDistance when a geometry shader is in use. Fixes piglit test spec/glsl-1.50/transform-feedback-type-and-size. v2: Change the type of LastClipDistanceArraySize to "unsigned", and clarify the comment above it. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Make accessor functions for ir_variable::interface_type.Paul Berry2013-10-091-6/+6
| | | | | | | In a future patch, this will allow us to enforce invariants when the interface type is updated. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Count shader inputs and outputs separatelyIan Romanick2013-10-071-21/+80
| | | | | | | | | | | | Starting with OpenGL 3.2 input limits and output limits for stages may not match. This means they need to be accounted separately. No piglit regressions. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+2
| | | | | | | | This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove unused prog parameter from tfeedback_decl::initIan Romanick2013-09-041-3/+3
| | | | | | | It looks like commit 53febac removed the last user of that parameter. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Validate qualifiers on VS color outputs with FS color inputsIan Romanick2013-09-041-3/+45
| | | | | | | | | | | | | | | | | | | | | | | The vertex shader color outputs (gl_FrontColor, gl_BackColor, gl_FrontSecondaryColor, and gl_BackSecondaryColor) don't have the same names as the matching fragment shader color inputs (gl_Color and gl_SecondaryColor). As a result, the qualifiers on them were not being properly cross validated. Full spec compliance required ir_variable::used and ir_variable::assigned be set properly. Without the preceeding patch, which fixes the ::clone method to copy them, this will not be the case. Fixes all of the previously failing piglit spec/glsl-1.30/linker/interpolation-qualifiers tests. v2: Update callers of cross_validate_types_and_qualifiers and cross_validate_front_and_back_color. The function signature changed in v2 of a previous patch. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47755
* glsl: Refactor a bunch of the code out of cross_validate_outputs_to_inputsIan Romanick2013-09-041-81/+94
| | | | | | | | | | | | The new function, cross_validate_types_and_qualifiers, will have multiple callers from this file in future commits. v2: Don't pass the names of the producer / consumer stages to cross_validate_types_and_qualifiers. Instead, pass the types and get the names only in the error paths. Suggested by Paul. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl/linker: Properly pack GS input varyings.Paul Berry2013-08-011-3/+7
| | | | | | | | Since geometry shader inputs are arrays (where the array index indicates which vertex is being examined), varying packing needs to treat them differently. Reviewed-by: Ian Romanick <[email protected]>
* glsl/linker: Properly error check VS-GS linkage.Paul Berry2013-08-011-1/+10
| | | | | | | | | | | | | | | | From section 4.3.4 (Inputs) of the GLSL 1.50 spec: Geometry shader input variables get the per-vertex values written out by vertex shader output variables of the same names. Since a geometry shader operates on a set of vertices, each input varying variable (or input block, see interface blocks below) needs to be declared as an array. Therefore, the element type of each geometry shader input array should match the type of the corresponding vertex shader output. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Move count_attribute_slots() out of the linker and into glsl_type.Paul Berry2013-08-011-1/+1
| | | | | | | | | | | | | Our previous justification for leaving this function out of glsl_type was that it implemented counting rules that were specific to GLSL 1.50. However, these counting rules also describe the number of varying slots that Mesa will assign to a varying in the absence of varying packing. That's useful to be able to compute from outside of the linker code (a future patch will use it from ir_set_program_inouts.cpp). So go ahead and move it to glsl_type. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use a consistent technique for tracking link success/failure.Paul Berry2013-07-301-7/+5
| | | | | | | | | | | | | | | | | | This patch changes link_shaders() so that it sets prog->LinkStatus to true when it starts, and then relies on linker_error() to set it to false if a link failure occurs. Previously, link_shaders() would set prog->LinkStatus to true halfway through its execution; as a result, linker functions that executed during the first half of link_shaders() would have to do their own success/failure tracking; if they didn't, then calling linker_error() would add an error message to the log, but not cause the link to fail. Since it wasn't always obvious from looking at a linker function whether it was called before or after link_shaders() set prog->LinkStatus to true, this carried a high risk of bugs. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-24/+8
| | | | | | Not needed with do_dead_builtin_varyings. Reviewed-by: Ian Romanick <[email protected]>
* glsl/linker: check against varying limit after unused varyings are eliminatedMarek Olšák2013-07-021-11/+24
| | | | | | | We counted even the varyings which were later eliminated, which was suboptimal. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-5/+10
| | | | | | | | We were duplicating this code all over the place, and they all would need updating for the next set of shader targets. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl link_varyings: link interface blocks using the block nameJordan Justen2013-05-231-4/+29
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/linker: Reduce scope of non-flat integer varying fix.Paul Berry2013-04-091-4/+3
| | | | | | | | | | | | | | In the mailing list discussion of "glsl/linker: fix varying packing for non-flat integer varyings." (commit 7862bde), we concluded that since the bug only applies to integral variables, it is safer to just apply the bug fix to integer varyings. I forgot to make the change before pushing the patch upstream. (Note: we aren't aware of any bugs in commit 7862bde; it just seems wise to be on the safe side). This patch makes the change. Assuming commit 7862bde gets cherry-picked back to 9.1, this commit should be cherry-picked too. NOTE: This is a candidate for the 9.1 release branch.
* glsl/linker: Adapt flat varying handling in preparation for geometry shaders.Paul Berry2013-04-091-10/+20
| | | | | | | | | | | | | | | | When a varying is consumed by transform feedback, but is not used by the fragment shader, assign_varying_locations() sets its interpolation type to "flat" in order to ensure that lower_packed_varyings never has to deal with non-flat integral varyings (the GLSL spec doesn't require integral vertex outputs to be flat if they aren't consumed by the fragment shader). A similar situation will arise when geometry shader support is added, since the GLSL spec only requires integral vertex shader outputs to be flat when they are consumed by the fragment shader. This patch modifies the linker to handle this situation too. Reviewed-by: Jordan Justen <[email protected]>
* glsl/linker: fix varying packing for non-flat integer varyings.Paul Berry2013-04-091-0/+19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit dfb57e7 (glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50) relaxed the rules for integral varyings: they only need to be declared as "flat" if they are a fragment shader inputs. This allowed for the possibility of a vertex shader output being a non-flat integer, provided that it was not matched to a fragment shader input. A non-contrived situation where this might arise is if a vertex shader generates some integral outputs which are consumed by tranform feedback, but not by the fragment shader. Unfortunately, lower_packed_varyings assumes that *all* integral varyings are flat, regardless of whether they are consumed by the fragment shader. As a result, attempting to create a non-flat integral vertex output of a size that required packing (i.e. a size other than ivec4 or uvec4) would cause an assertion failure in lower_packed_varyings. This patch prevents the assertion failure by forcing vertex shader outputs to be "flat" whenever they are not consumed by the fragment shader. This should have no effect on rendering since the "flat" keyword only affects the behaviour of fragment shader inputs. Fixes piglit test "spec/EXT_transform_feedback/nonflat-integral". NOTE: This is a candidate for the 9.1 release branch. Reviewed-by: Jordan Justen <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-7/+6
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-151-2/+2
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* glsl: Remove VS output varyings which are optimized out of the FSJordan Justen2013-02-231-1/+18
| | | | | | | | | | | | | Previously when an input varying was optimized out of the FS we would still retain it as an output of the VS. We now build a hash of live FS input varyings rather than looking in the FS symbol table. (The FS symbol table will still contain the optimized out varyings.) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Initialize all tfeedback_candidate_generator member variables.Vinson Lee2013-02-071-1/+3
| | | | | | | Fixes uninitialized pointer field defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Support transform feedback of varying structs.Paul Berry2013-02-041-63/+131
| | | | | | | | | | | | | | | | | | | Since transform feedback needs to be able to access individual fields of varying structs, we can no longer match up the arguments to glTransformFeedbackVaryings() with variables in the vertex shader. Instead, we build up a hashtable which records information about each possible name that is a candidate for transform feedback, and then match up the arguments to glTransformFeedbackVaryings() with the contents of that hashtable. Populating the hashtable uses the program_resource_visitor infrastructure, so the logic is shared with how we handle uniforms. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Use parse_program_resource_name to parse transform feedback varyings.Paul Berry2013-02-041-18/+15
| | | | | | | | | | | | | | | | | | | Previously, transform feedback varyings were parsed in an ad-hoc fashion that wasn't compatible with structs (or array of structs). This patch makes it use parse_program_resource_name(), which correctly handles both. Note that parse_program_resource_name()'s technique for handling mal-formed input strings is to simply let them through and rely on the fact that a future name lookup will fail. Because of this, tfeedback_decl::init() no longer needs to return a boolean error code--it always succeeds, and if the input was mal-formed the error will be detected later. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Disable transform feedback of varying structs.Paul Berry2013-01-241-1/+10
| | | | | | | | | | | | | | | | | | | | | | It is not clear from the GLSL ES 3.00 spec how transform feedback is supposed to apply to varying structs: - There is no specification for how the structure is to be packed when it is recorded into the transform feedback buffer. - There is no reasonable value for GetTransformFeedbackVarying to return as the "type" of the variable. We currently have a Khronos bug requesting clarification on how this feature is supposed to work (https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9856). This patch just disables transform feedback of varying structs for now; we can implement the proper behaviour once we find out from Khronos what it is. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Generalize compute_packing_order for varying structs.Paul Berry2013-01-241-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch paves the way for allowing varying structs by generalizing varying_matches::compute_packing_order to handle any type of varying. Previously, we packed in the order (vec4, vec2, float, vec3), with matrices being packed according to the size of their columns. Now, we pack everything according to its number of components mod 4, in the order (0, 2, 1, 3). There is no behavioural change for vectors. Matrices are now packed slightly differently: - mat2x2 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC2. This is slightly better, because it guarantees that the matrix occupies a single varying slot. - mat2x3 gets assigned PACKING_ORDER_VEC2 instead of PACKING_ORDER_VEC3. This is kind of a wash. Previously, mat2x3 had a 25% chance of having neither of its columns double parked, a 50% chance of having exactly one of its columns double parked, and a 25% chance of having both of its columns double parked. Now it always has exactly one of its columns double parked. - mat3x3 gets assigned PACKING_ORDER_SCALAR instead of PACKING_ORDER_VEC3. This doesn't affect much, since in both cases there is no guarantee of how the matrix will be aligned. - mat4x2 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC2. This is slightly better for the same reason as in mat2x2. - mat4x3 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC3. This is slightly better for the same reason as in mat2x2. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-17/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Pack flat "varyings" of mixed types together.Paul Berry2013-01-081-6/+14
| | | | | | | | | | | | | | | | | | | | | This patch enhances the varying packing code so that flat varyings of uint, int, and float types can be packed together. We accomplish this in lower_packed_varyings.cpp by making the type of all flat varyings ivec4, and then using information-preserving type conversions (e.g. ir_unop_bitcast_f2i) to convert all other types to ints. The varying_matches::compute_packing_class() function is updated to reflect the fact that varying packing no longer needs to segregate varyings of different base types. Fixes piglit test varying-packing-mixed-types. Reviewed-by: Kenneth Graunke <[email protected]> v2: Split lower_packed_varyings_visitor::bitwise_assign into pack/unpack variants.
* glsl: Separate varying linking code to its own file.Paul Berry2013-01-081-0/+1043
linker.cpp is getting pretty big, and we're about to add even more varying packing code, so split out the linker code that concerns varyings to its own file. Reviewed-by: Kenneth Graunke <[email protected]>