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* glsl: Disable transform feedback of varying structs.Paul Berry2013-01-241-1/+10
| | | | | | | | | | | | | | | | | | | | | | It is not clear from the GLSL ES 3.00 spec how transform feedback is supposed to apply to varying structs: - There is no specification for how the structure is to be packed when it is recorded into the transform feedback buffer. - There is no reasonable value for GetTransformFeedbackVarying to return as the "type" of the variable. We currently have a Khronos bug requesting clarification on how this feature is supposed to work (https://cvs.khronos.org/bugzilla/show_bug.cgi?id=9856). This patch just disables transform feedback of varying structs for now; we can implement the proper behaviour once we find out from Khronos what it is. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Generalize compute_packing_order for varying structs.Paul Berry2013-01-241-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch paves the way for allowing varying structs by generalizing varying_matches::compute_packing_order to handle any type of varying. Previously, we packed in the order (vec4, vec2, float, vec3), with matrices being packed according to the size of their columns. Now, we pack everything according to its number of components mod 4, in the order (0, 2, 1, 3). There is no behavioural change for vectors. Matrices are now packed slightly differently: - mat2x2 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC2. This is slightly better, because it guarantees that the matrix occupies a single varying slot. - mat2x3 gets assigned PACKING_ORDER_VEC2 instead of PACKING_ORDER_VEC3. This is kind of a wash. Previously, mat2x3 had a 25% chance of having neither of its columns double parked, a 50% chance of having exactly one of its columns double parked, and a 25% chance of having both of its columns double parked. Now it always has exactly one of its columns double parked. - mat3x3 gets assigned PACKING_ORDER_SCALAR instead of PACKING_ORDER_VEC3. This doesn't affect much, since in both cases there is no guarantee of how the matrix will be aligned. - mat4x2 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC2. This is slightly better for the same reason as in mat2x2. - mat4x3 gets assigned PACKING_ORDER_VEC4 instead of PACKING_ORDER_VEC3. This is slightly better for the same reason as in mat2x2. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-17/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Pack flat "varyings" of mixed types together.Paul Berry2013-01-081-6/+14
| | | | | | | | | | | | | | | | | | | | | This patch enhances the varying packing code so that flat varyings of uint, int, and float types can be packed together. We accomplish this in lower_packed_varyings.cpp by making the type of all flat varyings ivec4, and then using information-preserving type conversions (e.g. ir_unop_bitcast_f2i) to convert all other types to ints. The varying_matches::compute_packing_class() function is updated to reflect the fact that varying packing no longer needs to segregate varyings of different base types. Fixes piglit test varying-packing-mixed-types. Reviewed-by: Kenneth Graunke <[email protected]> v2: Split lower_packed_varyings_visitor::bitwise_assign into pack/unpack variants.
* glsl: Separate varying linking code to its own file.Paul Berry2013-01-081-0/+1043
linker.cpp is getting pretty big, and we're about to add even more varying packing code, so split out the linker code that concerns varyings to its own file. Reviewed-by: Kenneth Graunke <[email protected]>