| Commit message (Collapse) | Author | Age | Files | Lines |
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The old count_uniform_size::num_shader_uniforms was actually
calculating the number of components used. Multiplying by 4 when
setting gl_shader::num_uniform_components caused us to count 4x as
many uniform components as were actually used.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966
Acked-by: Marek Olšák <[email protected]>
Tested-by: Vinson Lee <[email protected]>
Tested-by: Pavel Ondračka <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is just the infrastructure and the code. It's not used yet.
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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v2: Remane class count_uniform_size based on feedback from Eric:
"Maybe just "count_uniform_size"? "usage" makes me think "way it's
dereferenced" or something."
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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