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path: root/src/glsl/link_uniforms.cpp
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* glsl: Set the uniform_block index for the linked shader variables.Eric Anholt2012-07-201-0/+45
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-201-0/+61
* glsl: Initialize samplers to 0, propagate sampler values to the gl_programIan Romanick2012-05-231-3/+10
* glsl: Set initial values for uniforms in the linkerIan Romanick2012-05-231-0/+2
* linker: Fix memory leak in count_uniform_size::visit_field.Vinson Lee2012-03-311-2/+1
* ralloc: Make rewrite_tail increase "start" by the new text's length.Kenneth Graunke2012-02-281-8/+7
* glsl: Fix leak of linked uniform names at relink/free of the shader_program.Eric Anholt2012-01-181-1/+1
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-1/+44
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-1/+14
* glsl: fix usage of potentially undefined data_end unionAlexander von Gluck2011-12-301-1/+1
* linker: Remove erroneous multiply by 4 in uniform usage calculationIan Romanick2011-11-221-5/+5
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-2/+17
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-1/+28
* linker: Track uniform locations to new tracking structuresIan Romanick2011-11-071-0/+95
* linker: Add helper class for parcelling out backing storage to uniformsIan Romanick2011-11-071-0/+86
* linker: Add helper class for determining uniform usageIan Romanick2011-11-071-0/+68
* linker: Add uniform_field_visitor class to process leaf fields of a uniformIan Romanick2011-10-251-0/+85