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path: root/src/glsl/link_uniforms.cpp
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* glsl: Fix leak of linked uniform names at relink/free of the shader_program.Eric Anholt2012-01-181-1/+1
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-1/+44
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-1/+14
* glsl: fix usage of potentially undefined data_end unionAlexander von Gluck2011-12-301-1/+1
* linker: Remove erroneous multiply by 4 in uniform usage calculationIan Romanick2011-11-221-5/+5
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-2/+17
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-1/+28
* linker: Track uniform locations to new tracking structuresIan Romanick2011-11-071-0/+95
* linker: Add helper class for parcelling out backing storage to uniformsIan Romanick2011-11-071-0/+86
* linker: Add helper class for determining uniform usageIan Romanick2011-11-071-0/+68
* linker: Add uniform_field_visitor class to process leaf fields of a uniformIan Romanick2011-10-251-0/+85