Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits | Ian Romanick | 2012-05-23 | 1 | -0/+9 |
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | glsl: Set initial values for uniforms in the linker | Ian Romanick | 2012-05-23 | 1 | -0/+172 |
v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for pointing this out. v3: Minor comment change based on feedback from Ken. Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array and glsl-1.20/execution/uniform-initializer/vs-structure-array. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> |