Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl: Add new atomic_uint built-in GLSL type. | Francisco Jerez | 2013-10-29 | 1 | -0/+1 |
* | glsl: Handle the binding qualifier for UBO variables. | Kenneth Graunke | 2013-07-18 | 1 | -0/+10 |
* | glsl: Handle the binding qualifier for arrays of samplers. | Kenneth Graunke | 2013-07-18 | 1 | -0/+25 |
* | glsl: Add plumbing for handling uniform binding qualifiers. | Kenneth Graunke | 2013-07-18 | 1 | -3/+23 |
* | glsl: Delete unused code for handling samplers in array-initializers. | Kenneth Graunke | 2013-07-18 | 1 | -14/+0 |
* | mesa: fix GLSL program objects with more than 16 samplers combined | Marek Olšák | 2013-05-28 | 1 | -4/+21 |
* | glsl: Add GLSL_TYPE_INTERFACE | Ian Romanick | 2013-01-25 | 1 | -0/+1 |
* | glsl: Replace most default cases in switches on GLSL type | Ian Romanick | 2013-01-25 | 1 | -1/+4 |
* | glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits | Ian Romanick | 2012-05-23 | 1 | -0/+9 |
* | glsl: Set initial values for uniforms in the linker | Ian Romanick | 2012-05-23 | 1 | -0/+172 |