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src
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glsl
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link_uniform_initializers.cpp
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Age
Files
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-11-14
1
-1
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+1
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mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
1
-1
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+1
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-10-19
1
-39
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+56
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glsl: add support for initialising sampler AoA
Timothy Arceri
2015-10-15
1
-34
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+49
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glsl: Add support for linking uniform arrays of arrays
Timothy Arceri
2015-10-15
1
-1
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+3
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mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2015-10-14
1
-2
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+2
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glsl/linker: Use constant_initializer instead of constant_value to initialize...
Ian Romanick
2015-10-12
1
-2
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+2
*
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Merge ../mesa into vulkan
Kristian Høgsberg Kristensen
2015-10-08
1
-6
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+6
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glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
1
-6
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+6
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Merge branch 'master' of ../mesa into vulkan
Kristian Høgsberg Kristensen
2015-10-01
1
-1
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+1
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mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocks
Samuel Iglesias Gonsalvez
2015-09-29
1
-1
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+1
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-08-25
1
-7
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+22
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glsl: Add support for image binding qualifiers.
Francisco Jerez
2015-08-20
1
-7
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+22
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-08-17
1
-3
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+5
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glsl/types: add new subroutine type (v3.2)
Dave Airlie
2015-07-23
1
-0
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+1
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glsl: link buffer variables and shader storage buffer interface blocks
Kristian Høgsberg
2015-07-14
1
-1
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+2
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mesa: rename is_in_uniform_block to is_in_buffer_block
Iago Toral Quiroga
2015-07-14
1
-2
/
+2
*
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Merge remote-tracking branch 'mesa-public/master' into vulkan
Jason Ekstrand
2015-06-23
1
-2
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+2
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mesa: reference built-in uniforms into gl_uniform_storage
Martin Peres
2015-06-04
1
-2
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+2
*
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glsl: Add GLSL_TYPE_FUNCTION to the base types enums
Jason Ekstrand
2015-05-16
1
-0
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+1
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*
glsl: Linking support for doubles
Dave Airlie
2015-02-19
1
-1
/
+7
*
glsl: Use the without_array predicate in some more places
Timothy Arceri
2014-08-19
1
-2
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+1
*
glsl: Use UniformBooleanTrue value for uniform initializers.
Matt Turner
2014-08-18
1
-9
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+15
*
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
2014-07-01
1
-2
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+2
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glsl: Remove unused includes in link_uniform_init.
Thomas Helland
2014-06-10
1
-2
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+0
*
glsl: Allow explicit binding on atomics again
Chris Forbes
2014-04-18
1
-1
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+3
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linker: Set binding for all elements of UBO array
Ian Romanick
2014-04-11
1
-2
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+34
*
linker: Set block bindings based on UniformBlocks rather than UniformStorage
Ian Romanick
2014-04-11
1
-11
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+21
*
linker: Clean up "unused parameter" warnings
Ian Romanick
2014-04-11
1
-8
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+4
*
linker: Fold set_uniform_binding into call site
Ian Romanick
2014-04-11
1
-21
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+12
*
linker: Various trivial clean-ups in set_sampler_binding
Ian Romanick
2014-04-11
1
-18
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+18
*
linker: Split set_uniform_binding into separate functions for blocks and samp...
Ian Romanick
2014-04-11
1
-3
/
+39
*
glsl: Add image type to the GLSL IR.
Francisco Jerez
2014-02-12
1
-0
/
+1
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-4
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+4
*
glsl: move variables in to ir_variable::data, part II
Tapani Pälli
2013-12-12
1
-2
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+2
*
glsl: move variables in to ir_variable::data, part I
Tapani Pälli
2013-12-12
1
-1
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+1
*
glsl: Add new atomic_uint built-in GLSL type.
Francisco Jerez
2013-10-29
1
-0
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+1
*
glsl: Handle the binding qualifier for UBO variables.
Kenneth Graunke
2013-07-18
1
-0
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+10
*
glsl: Handle the binding qualifier for arrays of samplers.
Kenneth Graunke
2013-07-18
1
-0
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+25
*
glsl: Add plumbing for handling uniform binding qualifiers.
Kenneth Graunke
2013-07-18
1
-3
/
+23
*
glsl: Delete unused code for handling samplers in array-initializers.
Kenneth Graunke
2013-07-18
1
-14
/
+0
*
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
2013-05-28
1
-4
/
+21
*
glsl: Add GLSL_TYPE_INTERFACE
Ian Romanick
2013-01-25
1
-0
/
+1
*
glsl: Replace most default cases in switches on GLSL type
Ian Romanick
2013-01-25
1
-1
/
+4
*
glsl: Propagate sampler uniform initializers to gl_shader_program::SamplerUnits
Ian Romanick
2012-05-23
1
-0
/
+9
*
glsl: Set initial values for uniforms in the linker
Ian Romanick
2012-05-23
1
-0
/
+172