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path: root/src/glsl/link_functions.cpp
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* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-4/+0
* linker: Propagate max_array_access while linking functionsIan Romanick2011-01-251-0/+12
* glsl, i965: Remove unnecessary talloc includes.Kenneth Graunke2011-01-211-4/+0
* glsl: Make the symbol table's add_variable just use the variable's name.Eric Anholt2010-11-291-1/+1
* linker: Require an exact matching signature when looking for prototypes.Kenneth Graunke2010-08-301-1/+1
* glsl: Include main/core.h.Chia-I Wu2010-08-241-1/+1
* glsl2: Make the clone() method take a talloc context.Eric Anholt2010-08-041-3/+3
* glsl2: Give the path within src/mesa/ for headers instead of relying on -I.Aras Pranckevicius2010-08-021-1/+1
* glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt2010-07-301-0/+2
* linker: Recursively resolve function calls in imported functionsIan Romanick2010-07-191-3/+46
* linker: look up function signatures during linking instead of using calleeIan Romanick2010-07-191-24/+59
* linker: Pull find_matching_signature out of call_link_visitorIan Romanick2010-07-191-21/+27
* linker: First bits of intrastage, intershader function linkingIan Romanick2010-07-191-0/+176