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* util/hash_table: Rework the API to know about hashingJason Ekstrand2014-12-141-5/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the hash_table API required the user to do all of the hashing of keys as it passed them in. Since the hashing function is intrinsically tied to the comparison function, it makes sense for the hash table to know about it. Also, it makes for a somewhat clumsy API as the user is constantly calling hashing functions many of which have long names. This is especially bad when the standard call looks something like _mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data); In the above case, there is no reason why the hash table shouldn't do the hashing for you. We leave the option for you to do your own hashing if it's more efficient, but it's no longer needed. Also, if you do do your own hashing, the hash table will assert that your hash matches what it expects out of the hashing function. This should make it harder to mess up your hashing. v2: change to call the old entrypoint "pre_hashed" rather than "with_hash", like cworth's equivalent change upstream (change by anholt, acked-in-general by Jason). Signed-off-by: Jason Ekstrand <[email protected]> Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* util: Move the open-addressing linear-probing hash_table to src/util.Kenneth Graunke2014-08-041-1/+1
| | | | | | | | | | | | | | | | | This hash table is used in core Mesa, the GLSL compiler, and the i965 driver, which makes it a good candidate for the new src/util module. It's much faster than program/hash_table.[ch] (see commit 6991c2922f5 for data), and José's u_hash_table.c has a comment saying Gallium should probably consider switching to a linear probing hash table at some point. So this seems like the best candidate for a shared data structure. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): Pick up another hash_table use and patch up scons Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-21/+0
| | | | | | | | | | | | | | This patch replaces the ir_loop fields "from", "to", "increment", "counter", and "cmp" with a single integer ("normative_bound") that serves the same purpose. I've used the name "normative_bound" to emphasize the fact that the back-end is required to emit code to prevent the loop from running more than normative_bound times. (By contrast, an "informative" bound would be a bound that is informational only). Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Teach ir_variable_refcount about ir_loop::counter variables.Paul Berry2013-11-291-0/+21
| | | | | | | | | | | | | | | | | If an ir_loop has a non-null "counter" field, the variable referred to by this field is implicitly read and written by the loop. We need to account for this in ir_variable_refcount, otherwise there is a danger we will try to dead-code-eliminate the loop counter variable. Note: at the moment the dead code elimination bug doesn't occur due to a bug in ir_hierarchical_visitor: it doesn't visit the "counter" field, so dead code elimination doesn't treat it as a candidate for elimination. But the patch to follow will fix that bug, so we need to fix ir_variable_refcount first in order to avoid breaking dead code elimination. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use the new hash table for the variable refcount visitor.Eric Anholt2012-12-071-7/+28
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> [[email protected]: open_hash_table => hash_table] Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Rename class variable_entry to ir_variable_refcount_entry.Kenneth Graunke2012-01-301-7/+7
| | | | | | | | | | | | | | | | | | | Exporting a publicly visible class with a generic name like "variable_entry" via ir_variable_refcount.h is kind of mean. Many IR transformers would like to define their own "variable_entry" class. If they accidentally include this header, the compiler/linker may get confused and try to instantiate the wrong variable_entry class, leading to bizarre runtime crashes. The hope is that renaming this one will allow .cpp files to safely declare and use their own file-scope "variable_entry" classes. This avoids crashes caused by converting src/glsl to automake. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-and-tested-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl2: move constructor into .cpp file to work around compiler bugBrian Paul2010-08-241-0/+12
| | | | | | | Fixes fd.o bug 29770 The refcount==0 assertion only failed on some systems. One example being 32-bit Linux with gcc 4.4.4.
* glsl: Add assert to check variable_entry referenced_count after construction.Vinson Lee2010-08-241-0/+1
| | | | | | | | | | A variable_entry after construction should have its referenced_count member set to 0. However, occassionally this isn't the case and entry->referenced_count has been observed to be a garbage value. This leads to crashes of several tests in the Piglit test suite. This patch adds an assert to check that a variable_entry instance has its referenced_count member initialized to 0 after construction.
* glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt2010-07-311-0/+100