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* glsl2: Add support for gl_PointCoord in 1.20.Eric Anholt2010-07-071-0/+7
* glsl2: Add gl_MaxTextureCoordsIan Romanick2010-07-011-14/+17
* glsl2: Default delcaration of gl_TexCoord is unsizedIan Romanick2010-07-011-10/+16
* glsl2: Make gl_MaxDrawBuffers available in the vertex shaderIan Romanick2010-06-291-32/+42
* glsl2: Make gl_MaxDrawBuffers available in the fragment shaderIan Romanick2010-06-291-0/+15
* glsl2: Make gl_FragData be available in GLSL 1.10 tooIan Romanick2010-06-291-12/+5
* glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compilerIan Romanick2010-06-291-24/+22
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+345