Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt | 2010-07-20 | 1 | -6/+32 |
* | glsl2: Add support for gl_PointCoord in 1.20. | Eric Anholt | 2010-07-07 | 1 | -0/+7 |
* | glsl2: Add gl_MaxTextureCoords | Ian Romanick | 2010-07-01 | 1 | -14/+17 |
* | glsl2: Default delcaration of gl_TexCoord is unsized | Ian Romanick | 2010-07-01 | 1 | -10/+16 |
* | glsl2: Make gl_MaxDrawBuffers available in the vertex shader | Ian Romanick | 2010-06-29 | 1 | -32/+42 |
* | glsl2: Make gl_MaxDrawBuffers available in the fragment shader | Ian Romanick | 2010-06-29 | 1 | -0/+15 |
* | glsl2: Make gl_FragData be available in GLSL 1.10 too | Ian Romanick | 2010-06-29 | 1 | -12/+5 |
* | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick | 2010-06-29 | 1 | -24/+22 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+345 |