| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: Add built-in variables for GLSL ES 1.00. | Kenneth Graunke | 2010-09-07 | 1 | -0/+75 |
* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -1/+0 |
* | glsl2: Use Elements from main/compiler.h instead of open-coding | Ian Romanick | 2010-08-12 | 1 | -4/+1 |
* | glsl2: Use gl_DepthRange's proper name. | Kenneth Graunke | 2010-08-09 | 1 | -1/+1 |
* | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt | 2010-08-04 | 1 | -11/+1 |
* | glsl2: Add the remaining builtin uniforms. | Eric Anholt | 2010-07-28 | 1 | -15/+53 |
* | glsl2: Size builtin arrays according to the context constants. | Eric Anholt | 2010-07-28 | 1 | -13/+5 |
* | glsl2: glsl_type has its own talloc context, don't pass one in | Ian Romanick | 2010-07-20 | 1 | -10/+7 |
* | glsl2: Add and use new variable mode ir_var_temporary | Ian Romanick | 2010-07-20 | 1 | -2/+1 |
* | glsl2: Add definitions of the builtin constants present in GLSL 1.10. | Eric Anholt | 2010-07-20 | 1 | -6/+32 |
* | glsl2: Add support for gl_PointCoord in 1.20. | Eric Anholt | 2010-07-07 | 1 | -0/+7 |
* | glsl2: Add gl_MaxTextureCoords | Ian Romanick | 2010-07-01 | 1 | -14/+17 |
* | glsl2: Default delcaration of gl_TexCoord is unsized | Ian Romanick | 2010-07-01 | 1 | -10/+16 |
* | glsl2: Make gl_MaxDrawBuffers available in the vertex shader | Ian Romanick | 2010-06-29 | 1 | -32/+42 |
* | glsl2: Make gl_MaxDrawBuffers available in the fragment shader | Ian Romanick | 2010-06-29 | 1 | -0/+15 |
* | glsl2: Make gl_FragData be available in GLSL 1.10 too | Ian Romanick | 2010-06-29 | 1 | -12/+5 |
* | glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler | Ian Romanick | 2010-06-29 | 1 | -24/+22 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+345 |