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path:
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src
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glsl
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ir_variable.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Calcluate Mesa state slots in front-end instead of back-end
Ian Romanick
2011-03-29
1
-3
/
+43
*
glsl: Move _mesa_builtin_uniform_desc from uniforms.c to ir_variable.cpp
Ian Romanick
2011-03-29
1
-0
/
+253
*
glsl: Make add_variable, add_uniform, et. al. have similar signatures
Ian Romanick
2011-03-25
1
-106
/
+109
*
glsl: Introduce a new "const_in" variable mode.
Kenneth Graunke
2011-01-31
1
-0
/
+1
*
Merge branch 'draw-instanced'
Brian Paul
2011-01-15
1
-0
/
+32
|
\
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*
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-12-08
1
-0
/
+32
*
|
glsl: Make the symbol table's add_variable just use the variable's name.
Eric Anholt
2010-11-29
1
-1
/
+1
|
/
*
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-20
1
-4
/
+0
*
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
1
-0
/
+18
*
glsl: Add linker support for explicit attribute locations
Ian Romanick
2010-10-08
1
-0
/
+1
*
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Eric Anholt
2010-09-21
1
-0
/
+3
*
glsl: Add built-in variables for GLSL ES 1.00.
Kenneth Graunke
2010-09-07
1
-0
/
+75
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-1
/
+0
*
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-4
/
+1
*
glsl2: Use gl_DepthRange's proper name.
Kenneth Graunke
2010-08-09
1
-1
/
+1
*
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
1
-11
/
+1
*
glsl2: Add the remaining builtin uniforms.
Eric Anholt
2010-07-28
1
-15
/
+53
*
glsl2: Size builtin arrays according to the context constants.
Eric Anholt
2010-07-28
1
-13
/
+5
*
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
2010-07-20
1
-10
/
+7
*
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
1
-2
/
+1
*
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-20
1
-6
/
+32
*
glsl2: Add support for gl_PointCoord in 1.20.
Eric Anholt
2010-07-07
1
-0
/
+7
*
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-07-01
1
-14
/
+17
*
glsl2: Default delcaration of gl_TexCoord is unsized
Ian Romanick
2010-07-01
1
-10
/
+16
*
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
1
-32
/
+42
*
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
1
-0
/
+15
*
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
1
-12
/
+5
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
1
-24
/
+22
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+345