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path:
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src
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glsl
/
ir_variable.cpp
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Author
Age
Files
Lines
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-1
/
+0
*
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-4
/
+1
*
glsl2: Use gl_DepthRange's proper name.
Kenneth Graunke
2010-08-09
1
-1
/
+1
*
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
1
-11
/
+1
*
glsl2: Add the remaining builtin uniforms.
Eric Anholt
2010-07-28
1
-15
/
+53
*
glsl2: Size builtin arrays according to the context constants.
Eric Anholt
2010-07-28
1
-13
/
+5
*
glsl2: glsl_type has its own talloc context, don't pass one in
Ian Romanick
2010-07-20
1
-10
/
+7
*
glsl2: Add and use new variable mode ir_var_temporary
Ian Romanick
2010-07-20
1
-2
/
+1
*
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-20
1
-6
/
+32
*
glsl2: Add support for gl_PointCoord in 1.20.
Eric Anholt
2010-07-07
1
-0
/
+7
*
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-07-01
1
-14
/
+17
*
glsl2: Default delcaration of gl_TexCoord is unsized
Ian Romanick
2010-07-01
1
-10
/
+16
*
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
1
-32
/
+42
*
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
1
-0
/
+15
*
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
1
-12
/
+5
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
1
-24
/
+22
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+345