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path: root/src/glsl/ir_validate.cpp
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* glsl: In ir_validate, check that ir_loop::counter always refers to a new var.Paul Berry2013-11-291-0/+13
* glsl: fix signed/unsigned comparison warningBrian Paul2013-10-111-1/+1
* glsl: Sanity check max_ifc_array_access in ir_validate::visit(ir_variable *).Paul Berry2013-10-091-0/+20
* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-071-0/+6
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-071-0/+7
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+3
* glsl: Correctly validate fma()'s types.Matt Turner2013-09-171-0/+6
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+8
* glsl: Add conditional-select IR.Matt Turner2013-09-091-0/+7
* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-271-0/+1
* glsl: Death to array dereferences of vectors!Ian Romanick2013-05-131-0/+29
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+9
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+6
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+12
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-0/+26
* mesa: Disable validate_ir_tree() on release builds.Eric Anholt2013-03-251-0/+6
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-0/+6
* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-251-0/+12
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-0/+26
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-2/+2
* glsl: fix cut-n-paste error in error handling. (v2)Dave Airlie2012-12-011-2/+2
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+7
* glsl: Add unary operation ir_unop_f2u.Paul Berry2012-06-151-0/+4
* glsl: Bitwise conversion operator support in ir_validate.Olivier Galibert2012-06-071-0/+16
* glsl: Demote 'type' from ir_instruction to ir_rvalue and ir_variable.Kenneth Graunke2012-04-021-1/+3
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-1/+1
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-0/+11
* glsl: fix compiling warning from gcc 4.7Dave Airlie2012-03-251-1/+1
* glsl: return visit_stop in ir_validate::visit_enter() to silence warningBrian Paul2011-12-021-0/+1
* linker: Check that initializers for global variables matchIan Romanick2011-11-031-0/+7
* glsl: Remove unneeded headers.Stéphane Marchesin2011-10-041-1/+0
* glsl: Make ir_validate actually visit ir_if nodes.Kenneth Graunke2011-08-221-2/+3
* glsl: Add validations for ir_call.Paul Berry2011-08-151-0/+36
* glsl: Revert "fix conversions from uint to bool and from..."Kenneth Graunke2011-06-291-3/+3
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-291-0/+8
* glsl: fix conversions from uint to bool and from float/bool to uintBryan Cain2011-04-181-3/+3
* glsl: Add array access bounds checking to ir_validateIan Romanick2011-03-251-0/+15
* glsl: silence warning in printf() with a castBrian Paul2011-03-101-1/+1
* glsl: Add several function / call related validationsIan Romanick2011-03-081-0/+27
* glsl: Function signatures cannot have NULL return typeIan Romanick2011-03-081-0/+6
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-3/+0
* glsl: Add using statements for standard library functions.Vinson Lee2011-02-031-0/+3
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-2/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-0/+45
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-191-0/+2
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-171-6/+0
* glsl: add ir_unop_round_even case to silence unhandled enum warningBrian Paul2010-10-151-0/+1
* glsl: Fix ir validation for bit logic opsChad Versace2010-10-151-5/+9
* glsl: Implement ast-to-hir for binary shifts in GLSL 1.30Chad Versace2010-10-151-0/+13
* glsl: Add validation that a swizzle only references valid channels.Eric Anholt2010-09-271-0/+18