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path: root/src/glsl/ir_validate.cpp
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* glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.Kenneth Graunke2016-01-131-2/+3
* glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.Kenneth Graunke2016-01-131-2/+3
* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-131-12/+0
* glsl: Remove ir_unop_any.Matt Turner2015-12-181-5/+0
* glsl: Use array deref for access to vector componentsKristian Høgsberg Kristensen2015-11-101-3/+4
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-251-0/+11
* glsl/types: add new subroutine type (v3.2)Dave Airlie2015-07-231-0/+4
* glsl: use set rather than old hash table for ir_validateTimothy Arceri2015-07-111-12/+12
* glsl: Remove never used sin_reduced/cos_reduced.Matt Turner2015-04-061-2/+0
* glsl: Allow vector logic ops to be generated.Matt Turner2015-03-241-3/+3
* glsl: Make ir_validate check the type of ir_discard::condition.Kenneth Graunke2015-02-241-0/+15
* glsl/ir: Add builtin function support for doublesDave Airlie2015-02-191-6/+66
* glsl: use the is_gl_identifier() helper in a couple more placesBrian Paul2015-01-051-1/+1
* glsl: Add the possibility for ir_variable to have a non-ralloced nameIan Romanick2014-09-301-1/+1
* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-1/+1
* glsl: Make ir_variable::max_ifc_array_access privateIan Romanick2014-09-301-2/+7
* glsl: Validate that built-in uniforms have backing stateIan Romanick2014-09-301-0/+8
* glsl: Add ir_unop_saturateAbdiel Janulgue2014-08-311-0/+1
* glsl: add ARB_derivative control supportIlia Mirkin2014-08-141-0/+4
* glsl: No longer require ubo block index to be constant in ir_validateChris Forbes2014-07-261-1/+0
* glsl: Add callback_leave to ir_hierarchical_visitor.Matt Turner2014-07-151-6/+6
* glsl: add new expression types for interpolateAt*Chris Forbes2014-07-121-0/+18
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-6/+2
* glsl: Move ir_type_unset to end of enumeration.Matt Turner2014-06-031-1/+1
* glsl: Validate that base types match for a number of binops.Kenneth Graunke2014-04-081-0/+3
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-2/+2
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-3/+3
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-2/+2
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-50/+0
* glsl: In ir_validate, check that ir_loop::counter always refers to a new var.Paul Berry2013-11-291-0/+13
* glsl: fix signed/unsigned comparison warningBrian Paul2013-10-111-1/+1
* glsl: Sanity check max_ifc_array_access in ir_validate::visit(ir_variable *).Paul Berry2013-10-091-0/+20
* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-071-0/+6
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-071-0/+7
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+3
* glsl: Correctly validate fma()'s types.Matt Turner2013-09-171-0/+6
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+8
* glsl: Add conditional-select IR.Matt Turner2013-09-091-0/+7
* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-271-0/+1
* glsl: Death to array dereferences of vectors!Ian Romanick2013-05-131-0/+29
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+9
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+6
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+12
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-0/+26
* mesa: Disable validate_ir_tree() on release builds.Eric Anholt2013-03-251-0/+6
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-0/+6
* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-251-0/+12
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-0/+26
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-2/+2
* glsl: fix cut-n-paste error in error handling. (v2)Dave Airlie2012-12-011-2/+2