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* glsl: Add a note about a surprising feature of gl_uniform_storage->type.Eric Anholt2012-12-281-0/+4
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Propagate uniform block information into gl_uniform_storage.Eric Anholt2012-07-201-0/+34
| | | | | | | Now we can actually return information on uniforms in uniform blocks in the new queries. Reviewed-by: Ian Romanick <[email protected]>
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-3/+6
| | | | | Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
* glsl: remove trailing comma to silence warningBrian Paul2011-11-081-1/+1
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* glsl: Add new structures for tracking uniforms in linked shadersIan Romanick2011-11-071-0/+125
v2: Update some comments based on feedback from Eric Anholt. v3: Remove gl_uniform_storage::dirty field. Make gl_uniform_storage::initialized be bool, and make gl_uniform_storage::sampler be uint8_t. v4: Include stdbool.h after Tom Stellard noticed a build failure that was introduced by the changes in v2. Oops. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>