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src
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glsl
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ir_uniform.h
Commit message (
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Author
Age
Files
Lines
*
glsl: Add infrastructure for "hidden" uniforms.
Kenneth Graunke
2014-11-06
1
-0
/
+6
*
glsl: Delete unused gl_uniform_driver_format enum values.
Kenneth Graunke
2014-10-21
1
-11
/
+0
*
glsl/linker: initialize explicit uniform locations
Tapani Pälli
2014-06-16
1
-0
/
+5
*
glsl: Store gl_uniform_driver_storage::format as the actual type
Ian Romanick
2014-06-11
1
-5
/
+2
*
mesa/glsl: introduce a remap table for uniform locations
Tapani Pälli
2014-03-10
1
-0
/
+6
*
glsl: Add gl_uniform_storage fields to keep track of image uniform indices.
Francisco Jerez
2014-02-12
1
-18
/
+23
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-1
/
+1
*
mesa: Add support for ARB_shader_atomic_counters.
Francisco Jerez
2013-10-29
1
-0
/
+7
*
mesa: fix GLSL program objects with more than 16 samplers combined
Marek Olšák
2013-05-28
1
-9
/
+18
*
glsl: Add a note about a surprising feature of gl_uniform_storage->type.
Eric Anholt
2012-12-28
1
-0
/
+4
*
glsl: Propagate uniform block information into gl_uniform_storage.
Eric Anholt
2012-07-20
1
-0
/
+34
*
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
2011-11-09
1
-3
/
+6
*
glsl: remove trailing comma to silence warning
Brian Paul
2011-11-08
1
-1
/
+1
*
glsl: Add new structures for tracking uniforms in linked shaders
Ian Romanick
2011-11-07
1
-0
/
+125