| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: add uniform and program resource support (v2) | Dave Airlie | 2015-07-23 | 1 | -0/+8 |
* | mesa: reference built-in uniforms into gl_uniform_storage | Martin Peres | 2015-06-04 | 1 | -0/+5 |
* | glsl: Add infrastructure for "hidden" uniforms. | Kenneth Graunke | 2014-11-06 | 1 | -0/+6 |
* | glsl: Delete unused gl_uniform_driver_format enum values. | Kenneth Graunke | 2014-10-21 | 1 | -11/+0 |
* | glsl/linker: initialize explicit uniform locations | Tapani Pälli | 2014-06-16 | 1 | -0/+5 |
* | glsl: Store gl_uniform_driver_storage::format as the actual type | Ian Romanick | 2014-06-11 | 1 | -5/+2 |
* | mesa/glsl: introduce a remap table for uniform locations | Tapani Pälli | 2014-03-10 | 1 | -0/+6 |
* | glsl: Add gl_uniform_storage fields to keep track of image uniform indices. | Francisco Jerez | 2014-02-12 | 1 | -18/+23 |
* | mesa: Clean up nomenclature for pipeline stages. | Paul Berry | 2014-01-08 | 1 | -1/+1 |
* | mesa: Add support for ARB_shader_atomic_counters. | Francisco Jerez | 2013-10-29 | 1 | -0/+7 |
* | mesa: fix GLSL program objects with more than 16 samplers combined | Marek Olšák | 2013-05-28 | 1 | -9/+18 |
* | glsl: Add a note about a surprising feature of gl_uniform_storage->type. | Eric Anholt | 2012-12-28 | 1 | -0/+4 |
* | glsl: Propagate uniform block information into gl_uniform_storage. | Eric Anholt | 2012-07-20 | 1 | -0/+34 |
* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -3/+6 |
* | glsl: remove trailing comma to silence warning | Brian Paul | 2011-11-08 | 1 | -1/+1 |
* | glsl: Add new structures for tracking uniforms in linked shaders | Ian Romanick | 2011-11-07 | 1 | -0/+125 |