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path: root/src/glsl/ir_uniform.h
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* main: Add SHADER_STORAGE_BLOCK and BUFFER_VARIABLE support for ARB_program_in...Samuel Iglesias Gonsalvez2015-09-251-0/+5
* glsl: add uniform and program resource support (v2)Dave Airlie2015-07-231-0/+8
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-0/+5
* glsl: Add infrastructure for "hidden" uniforms.Kenneth Graunke2014-11-061-0/+6
* glsl: Delete unused gl_uniform_driver_format enum values.Kenneth Graunke2014-10-211-11/+0
* glsl/linker: initialize explicit uniform locationsTapani Pälli2014-06-161-0/+5
* glsl: Store gl_uniform_driver_storage::format as the actual typeIan Romanick2014-06-111-5/+2
* mesa/glsl: introduce a remap table for uniform locationsTapani Pälli2014-03-101-0/+6
* glsl: Add gl_uniform_storage fields to keep track of image uniform indices.Francisco Jerez2014-02-121-18/+23
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-1/+1
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+7
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-281-9/+18
* glsl: Add a note about a surprising feature of gl_uniform_storage->type.Eric Anholt2012-12-281-0/+4
* glsl: Propagate uniform block information into gl_uniform_storage.Eric Anholt2012-07-201-0/+34
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-3/+6
* glsl: remove trailing comma to silence warningBrian Paul2011-11-081-1/+1
* glsl: Add new structures for tracking uniforms in linked shadersIan Romanick2011-11-071-0/+125