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path: root/src/glsl/ir_set_program_inouts.cpp
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* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-201-0/+14
* glsl: Set UsesDFdy appropriately for GLSL shaders.Paul Berry2012-07-191-5/+17
* glsl: Add IsCentroid bitfield to gl_fragment_program.Paul Berry2012-06-251-1/+5
* glsl: add support for ARB_blend_func_extended (v3)Dave Airlie2012-04-131-2/+2
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-13/+34
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-181-2/+0
* glsl: Fix setting of OutputsWritten for whole array dereference.Eric Anholt2011-09-081-4/+2
* Merge branch 'draw-instanced'Brian Paul2011-01-151-1/+5
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| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-2/+7
* | glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.Eric Anholt2010-12-091-20/+15
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* glsl: Include main/core.h.Chia-I Wu2010-08-241-1/+1
* glsl: Fix leak-causing typo in destructor that made it another constructor.Eric Anholt2010-08-181-1/+1
* glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-061-0/+167