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src
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glsl
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ir_set_program_inouts.cpp
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Author
Age
Files
Lines
*
glsl: Eliminate ambiguity between function ins/outs and shader ins/outs
Paul Berry
2013-01-24
1
-3
/
+3
*
mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.
Paul Berry
2012-07-20
1
-0
/
+14
*
glsl: Set UsesDFdy appropriately for GLSL shaders.
Paul Berry
2012-07-19
1
-5
/
+17
*
glsl: Add IsCentroid bitfield to gl_fragment_program.
Paul Berry
2012-06-25
1
-1
/
+5
*
glsl: add support for ARB_blend_func_extended (v3)
Dave Airlie
2012-04-13
1
-2
/
+2
*
mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.
Paul Berry
2011-10-27
1
-13
/
+34
*
ir_to_mesa: Move some things outside the 'extern "C"' blocks
Ian Romanick
2011-10-18
1
-2
/
+0
*
glsl: Fix setting of OutputsWritten for whole array dereference.
Eric Anholt
2011-09-08
1
-4
/
+2
*
Merge branch 'draw-instanced'
Brian Paul
2011-01-15
1
-1
/
+5
|
\
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*
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-12-08
1
-2
/
+7
*
|
glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.
Eric Anholt
2010-12-09
1
-20
/
+15
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/
*
glsl: Include main/core.h.
Chia-I Wu
2010-08-24
1
-1
/
+1
*
glsl: Fix leak-causing typo in destructor that made it another constructor.
Eric Anholt
2010-08-18
1
-1
/
+1
*
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
Eric Anholt
2010-08-06
1
-0
/
+167