| Commit message (Collapse) | Author | Age | Files | Lines |
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This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c.
In desktop GLSL, defining a function with the same name as a built-in
hides that built-in function completely, so there would never be
built-in and user function signatures in the same ir_function.
However, in GLSL ES, overloading built-ins is allowed, and does not
hide the built-in signatures - so we're back to needing this.
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This extra validation is very useful when working on the built-ins, but
in general overkill - the results should stay the same unless the
built-ins or ir_validate have changed.
Also, validating all the built-in functions in every test case makes
piglit run unacceptably slow.
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It's just too easy to get something wrong in hand-written IR.
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Since functions are emitted when scanning for prototypes, functions
always come first, even if the original IR listed the variable
declarations first.
Fixes an ir_validate error (to be turned on in the next commit).
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This preserves the ability to read the old format, for momentary
compatibility with all the existing IR implementations of built-ins.
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Completely initialize data that is passed into a ir_constant constructor.
Fixes piglit glsl-fs-mix valgrind uninitialized variable error on
softpipe and llvmpipe.
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Also rename it to "is_builtin" for consistency.
Signed-off-by: Ian Romanick <[email protected]>
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Each language version/extension and target now has a "profile" containing
all of the available builtin function prototypes. These are written in
GLSL, and come directly out of the GLSL spec (except for expanding genType).
A new builtins/ir/ folder contains the hand-written IR for each builtin,
regardless of what version includes it. Only those definitions that have
prototypes in the profile will be included.
The autogenerated IR for texture builtins is no longer written to disk,
so there's no longer any confusion as to what's hand-written or
generated.
All scripts are now in python instead of perl.
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Assignments can only exist at the top level instruction stream; the
residual value is handled by assigning the value to a temporary and
returning an ir_dereference_variable of that temporary.
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This is quite a large patch because breaking it into smaller pieces
would result in the tree being intermitently broken. The big changes
are:
* Add the ir_var_temporary variable mode
* Change the ir_variable constructor to take the mode as a
parameter and correctly specify the mode for all ir_varables.
* Change the linker to not cross validate ir_var_temporary
variables.
* Change the linker to pull all ir_var_temporary variables from
global scope into 'main'.
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This currently involves an ugly hack so that every link doesn't result
in all the built-in functions showing up as multiply defined. As soon
as the built-in functions are stored in a separate compilation unit,
ir_function_signature::is_built_in can be removed.
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_mesa_glsl_parse_state should be the parent for all temporary allocation
done while compiling a shader. glsl_shader should only be used as the
parent for the shader's final IR---the _result_ of compilation.
Since many IR instructions may be added or discarded during optimization
passes, IR should not ever be allocated to glsl_shader directly.
Done via sed -i s/talloc_parent(state)/state/g and s/talloc_parent(st)/st/g.
This also removes a ton of talloc_parent calls, which may help performance.
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There's no point in keeping it around once we've read the IR.
Also, remove an unnecessary talloc_parent call.
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