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* glsl: move to compiler/Emil Velikov2016-01-261-1167/+0
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-261-1/+1
| | | | | | | | Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* glsl: remove trailing spaces in various filesIago Toral Quiroga2015-11-251-2/+2
| | | | Acked-by: Kenneth Graunke <[email protected]>
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-101-1/+5
| | | | | | | | Will be used for textureSamples() Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix warning about static being in the wrong placeIan Romanick2015-09-021-1/+1
| | | | | | | | | | | | | | | | | | | | Because the compiler already has enough things to complain about. grep -rl 'const static' src/ | while read f do sed --in-place -e 's/const static/static const/g' $f done brw_eu_emit.c: In function 'brw_reg_type_to_hw_type': brw_eu_emit.c:98:7: warning: 'static' is not at beginning of declaration [-Wold-style-declaration] const static int imm_hw_types[] = { ^ brw_eu_emit.c:120:7: warning: 'static' is not at beginning of declaration [-Wold-style-declaration] const static int hw_types[] = { ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* glsl: add the patch in/out qualifier (v2)Fabian Bieler2015-07-231-0/+2
| | | | | | v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_var_shader_storageKristian Høgsberg2015-07-141-0/+2
| | | | | | | | | | | This will be used to identify buffer variables inside shader storage buffer objects, which are very similar to uniforms except for a few differences, most important of which is that they are writable. Since buffer variables are so similar to uniforms, we will almost always want them to go through the same paths as uniforms. Reviewed-by: Jordan Justen <[email protected]>
* glsl: add ir reader support for ir_barrierChris Forbes2015-06-161-0/+15
| | | | | | Picked from the tessellation branch. Reviewed-by: Brian Paul <[email protected]>
* glsl: Fix tautological comparison.Matt Turner2014-11-241-1/+1
| | | | | | | | | | | | Caught by clang. warning: comparison of constant -1 with expression of type 'ir_texture_opcode' is always false [-Wtautological-constant-out-of-range-compare] if (op == -1) ~~ ^ ~~ Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+2
| | | | | | | | | | | | | | | | | | Historically, we've implemented the rules for overriding built-in functions by creating multiple ir_functions and relying on the symbol table to hide the one containing built-in functions. That works, but has a few drawbacks, so the next patch will change it. Instead, we'll have a single ir_function for a particular name, which will contain both built-in and user-defined signatures. Passing an extra parameter to matching_signature makes it easy to ignore built-ins when they're supposed to be hidden. I didn't add the parameter to exact_matching_signature since it wasn't necessary. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* exec_list: Make various places use the new length() method.Connor Abbott2014-07-151-4/+3
| | | | | | | | | | Instead of hand-rolling it. v2 [mattst88]: Rename get_size to length. Expand comment in ir_reader. Reviewed-by: Ian Romanick <[email protected]> [v1] Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* glsl: Replace another couple uses of foreach_list.Matt Turner2014-07-011-6/+4
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-12/+7
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: include streamId when reading/printing ir_variable IR.Samuel Iglesias Gonsalvez2014-06-301-0/+6
| | | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: include streamId when reading/printing emit-vertex and end-primitive IR.Iago Toral Quiroga2014-06-301-4/+18
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Replace iterators in ir_reader.cpp with ad-hoc list walking.Kenneth Graunke2014-01-131-8/+10
| | | | | | | | | These can't use foreach_list since they want to skip over the first few list elements. Just doing the ad-hoc list walking isn't too bad. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-12/+12
| | | | | | | | | | | | | foreach_iter and exec_list_iterators have been deprecated for some time now; we just hadn't ever bothered to convert code to the newer foreach_list and foreach_list_safe macros. In these cases, we aren't editing the list, so we can use foreach_list rather than foreach_list_safe. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-12/+12
| | | | | | | | | | This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: introduce data section to ir_variableTapani Pälli2013-12-121-3/+3
| | | | | | | | Data section helps serialization and cloning of a ir_variable. This patch includes the helper bits used for read only ir_variables. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-21/+3
| | | | | | | | Now that loop_controls no longer creates normatively bound loops, there is no need for ir_loop::normative_bound or the lower_bounded_loops pass. Reviewed-by: Ian Romanick <[email protected]>
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-7/+23
| | | | | | | | | | | | | | This patch replaces the ir_loop fields "from", "to", "increment", "counter", and "cmp" with a single integer ("normative_bound") that serves the same purpose. I've used the name "normative_bound" to emphasize the fact that the back-end is required to emit code to prevent the loop from running more than normative_bound times. (By contrast, an "informative" bound would be a bound that is informational only). Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add ir support for `sample` qualifier; adjust compiler and linkerChris Forbes2013-12-071-0/+2
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Add support for specifying the component in textureGatherChris Forbes2013-10-061-1/+9
| | | | | | | | | | | ARB_gpu_shader5 introduces new variants of textureGather* which have an explicit component selector, rather than relying purely on the sampler's swizzle state. This patch adds the GLSL plumbing for the extra parameter. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-1/+7
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: add texture gather changesMaxence Le Dore2013-10-031-1/+5
| | | | | | | | | | V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+4
| | | | | | | | This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-091-2/+3
| | | | | | | | | | | | | | | | | | | | | | | During compilation, we'll use this to determine built-in availability. The plan is to have a single shader containing every built-in in every version of the language, but filter out the ones that aren't actually available to the shader being compiled. At link time, we don't actually need this filtering capability: we've already imported prototypes for every built-in that the shader actually calls, and they're flagged as is_builtin(). The linker doesn't import any additional prototypes, so it won't pull in any unavailable built-ins. When resolving prototypes to function definitions, the linker ensures the values of is_builtin() match, which means that a shader can't trick the linker into importing the body of an unavailable built-in by defining a suspiciously similar prototype. In other words, during linking, we can just pass in NULL. It will work out fine. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Store a predicate for whether a built-in signature is available.Kenneth Graunke2013-09-091-2/+11
| | | | | | | | | | | | | | | | | | | | | | | | For the upcoming built-in function rewrite, we'll need to be able to answer "Is this built-in function signature available?". This is actually a somewhat complex question, since it depends on the language version, GLSL vs. GLSL ES, enabled extensions, and the current shader stage. Storing such a set of constraints in a structure would be painful, so instead we store a function pointer. When creating a signature, we simply point to a predicate that inspects _mesa_glsl_parse_state and answers whether the signature is available in the current shader. Unfortunately, IR reader doesn't actually know when built-in functions are available, so this patch makes it lie and say that they're always present. This allows us to hook up the new functionality; it just won't be useful until real data is populated. In the meantime, the existing profile mechanism ensures built-ins are available in the right places. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-011-0/+30
| | | | | | | | | | | | | | These correspond to the EmitVertex and EndPrimitive functions in GLSL. v2 (Paul Berry <[email protected]>): Add stub implementations of new pure visitor functions to i965's vec4_visitor and fs_visitor classes. v3 (Paul Berry <[email protected]>): Rename classes to be more consistent with the names used in the GL spec. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Fix null check in read_dereference.Vinson Lee2013-06-131-1/+1
| | | | | | | Fixes "Logically dead code" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: Rework ir_reader to handle expressions with four operands.Matt Turner2013-05-061-4/+6
| | | | | | | Needed to support the bitfieldInsert() built-in added by ARB_gpu_shader5. Reviewed-by: Chris Forbes <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-5/+9
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-9/+23
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Rework ir_reader to handle expressions with three operands.Kenneth Graunke2013-02-281-26/+19
| | | | | Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-3/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Make ir_reader parse the "temporary" variable qualifier.Eric Anholt2012-04-241-0/+2
| | | | | | | This lets ir_reader eat the output of builtin_compiler on actual function definitions. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-7/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aside from ir_call, our IR is cleanly split into two classes: - Statements (typeless; used for side effects, control flow) - Values (deeply nestable, pure, typed expression trees) Unfortunately, ir_call confused all this: - For void functions, we placed ir_call directly in the instruction stream, treating it as an untyped statement. Yet, it was a subclass of ir_rvalue, and no other ir_rvalue could be used in this way. - For functions with a return value, ir_call could be placed in arbitrary expression trees. While this fit naturally with the source language, it meant that expressions might not be pure, making it difficult to transform and optimize them. To combat this, we always emitted ir_call directly in the RHS of an ir_assignment, only using a temporary variable in expression trees. Many passes relied on this assumption; the acos and atan built-ins violated it. This patch makes ir_call a statement (ir_instruction) rather than a value (ir_rvalue). Non-void calls now take a ir_dereference of a variable, and store the return value there---effectively a call and assignment rolled into one. They cannot be embedded in expressions. All expression trees are now pure, without exception. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Split out ir_reader's ability to read ir_dereference_variables.Kenneth Graunke2012-04-021-8/+20
| | | | | | | | | | Most of the time, we just want to read an ir_dereference, so there's no need to have these in separate functions. However, the next patch will want to read an ir_dereference_variable directly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove pointless uses of glsl_type::get_base_type().Kenneth Graunke2011-10-281-4/+2
| | | | | | | | These are effectively doing type->get_base_type()->base_type, which is equivalent to type->base_type. Just use that, as it's simpler. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-3/+3
| | | | | | | | | | | | | | | | | This patch makes GLSL interpolation qualifiers visible to drivers via the array InterpQualifier[] in gl_fragment_program, so that they can easily be used by driver back-ends to select the correct interpolation mode. Previous to this patch, the GLSL compiler was using the enum ir_variable_interpolation to represent interpolation types. Rather than make a duplicate enum in core mesa to represent the same thing, I moved the enum into mtypes.h and renamed it to be more consistent with the other enums defined there. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Free all S-Expressions immediately after reading IR.Kenneth Graunke2011-09-231-2/+3
| | | | | | | | | For some reason I thought subexpressions were chained off the top-level one. This isn't the case, so just create a temporary context and free it. All of this memory would be eventually freed, but now is freed much sooner. Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: s/int/unsigned/ to silence warningBrian Paul2011-09-071-2/+2
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* glsl/ir_reader: Make sure constants have the right number of components.Kenneth Graunke2011-09-071-0/+5
| | | | | | | | The list of numbers in (constant type (<numbers>)) needs to contain exactly type->components() numbers (16 for a mat4, 3 for a vec3, etc.) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add a new ir_txs (textureSize) opcode to ir_texture.Kenneth Graunke2011-08-231-15/+22
| | | | | | | | One unique aspect of TXS is that it doesn't have a coordinate. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Make ir_reader able to read plain (return) statements.Paul Berry2011-07-081-11/+13
| | | | | | | | | Previously ir_reader was only able to handle return of non-void. This patch is necessary in order to allow optimization passes to be tested in isolation. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-141-4/+13
| | | | | | This is necessary for GLSL 1.30+ shadow sampling functions, which return a single float rather than splatting the value to a vec4 based on GL_DEPTH_TEXTURE_MODE.
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-0/+2
| | | | | | | | This annotation is for an "in" function parameter for which it is only legal to pass constant expressions. The only known example of this, currently, is the textureOffset functions. This should never be used for globals.
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-12/+9
| | | | | | | | | | | Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-10/+8
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* glsl: silence uninitialized var warning in read_texture()Brian Paul2011-01-251-1/+4
| | | | And generate an error if the texture pattern is not matched.