| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Allows us to remove the SCons workaround :-)
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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Shared variables are stored in a common pool accessible by all threads
in a compute shader local work group.
These variables are similar to OpenCL's local/__local variables.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Will be used for textureSamples()
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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builtin_variables.cpp:1062:53: warning: unused parameter 'name_as_gs_input' [-Wunused-parameter]
const char *name_as_gs_input)
^
builtin_functions.cpp:4774:47: warning: unused parameter 'intrinsic_name' [-Wunused-parameter]
const char *intrinsic_name,
^
builtin_functions.cpp:4907:66: warning: unused parameter 'state' [-Wunused-parameter]
_mesa_glsl_find_builtin_function_by_name(_mesa_glsl_parse_state *state,
^
builtin_functions.cpp:4915:49: warning: unused parameter 'num_arguments' [-Wunused-parameter]
unsigned num_arguments,
^
builtin_functions.cpp:4916:49: warning: unused parameter 'flags' [-Wunused-parameter]
unsigned flags)
^
ir_print_visitor.cpp:589:37: warning: unused parameter 'ir' [-Wunused-parameter]
ir_print_visitor::visit(ir_barrier *ir)
^
linker.cpp:3212:48: warning: unused parameter 'ctx' [-Wunused-parameter]
build_program_resource_list(struct gl_context *ctx,
^
standalone_scaffolding.cpp:65:57: warning: unused parameter ‘id’ [-Wunused-parameter]
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *id,
^
v2: Rebase on top of GL_ARB_shader_image_size work (especially
58a86897). Silence more warnings added by that work.
v3: Remove mention of the removed parameter from comments. Suggested by
Iago.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]> [v1]
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: "Martin Peres <[email protected]>"
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The util/hash_table was intended to be a fast hash table
replacement for the program/hash_table see 35fd61bd99c1 and
72e55bb6888ff.
Reviewed-by: Timothy Arceri <[email protected]>
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We need to store two sets of info into the ir_function,
if this is a function definition with a subroutine list
(subroutine_def) or if it a subroutine prototype.
v1.1: add some more documentation.
Reviewed-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to identify buffer variables inside shader storage
buffer objects, which are very similar to uniforms except for a few
differences, most important of which is that they are writable.
Since buffer variables are so similar to uniforms, we will almost always
want them to go through the same paths as uniforms.
Reviewed-by: Jordan Justen <[email protected]>
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Print the closing ) before the newline. Trivial.
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Reviewed-by: Brian Paul <[email protected]>
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v2:
* Changes suggested by mattst88
[[email protected]: Add nir support]
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Make sure that we print the same number of digits when printing 0.0 as
any other floating-point number. This will make generating expected
output files for tests easier. To avoid breaking "make check," update
the generated tests for lower_jumps before the next commit which will
bring create_test_cases.py in line with them.
Signed-off-by: Connor Abbott <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Makes things a little easier to read.
Reviewed-by: Ian Romanick <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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../../src/glsl/builtin_functions.cpp:72:1: warning: unused parameter 'state' [-Wunused-parameter]
../../src/glsl/ir_clone.cpp:31:1: warning: unused parameter 'ht' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:44:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:50:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_equals.cpp:68:1: warning: unused parameter 'ignore' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:149:6: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:556:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/ir_print_visitor.cpp:562:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/link_uniforms.cpp:213:1: warning: unused parameter 'record_type' [-Wunused-parameter]
../../src/glsl/loop_analysis.cpp:225:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:73:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:79:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/loop_unroll.cpp:85:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_copy_propagation_elements.cpp:189:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_cse.cpp:402:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_dead_code_local.cpp:117:30: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_redundant_jumps.cpp:53:1: warning: unused parameter 'ir' [-Wunused-parameter]
../../src/glsl/opt_vectorize.cpp:301:1: warning: unused parameter 'ir' [-Wunused-parameter]
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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While we want to be able to print to stdout for glsl_compiler, for
debugging drivers we want to be able to dump to stderr because that's
where other driver debug (like LIBGL_DEBUG) tends to go, and because some
apps actually close stdout to shut up their own messages (such as the X
Server, or NWN).
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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A function call's parameters are always rvalues. ir_rvalue may not
always be a subclass of ir_instruction in the future, so we should use
the right one.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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foreach_iter and exec_list_iterators have been deprecated for some time now;
we just hadn't ever bothered to convert code to the newer foreach_list
and foreach_list_safe macros.
In these cases, we aren't editing the list, so we can use foreach_list
rather than foreach_list_safe.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This patch moves following bitfields in to the data structure:
used, assigned, how_declared, mode, interpolation,
origin_upper_left, pixel_center_integer
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Data section helps serialization and cloning of a ir_variable. This
patch includes the helper bits used for read only ir_variables.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Now that loop_controls no longer creates normatively bound loops,
there is no need for ir_loop::normative_bound or the
lower_bounded_loops pass.
Reviewed-by: Ian Romanick <[email protected]>
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This patch replaces the ir_loop fields "from", "to", "increment",
"counter", and "cmp" with a single integer ("normative_bound") that
serves the same purpose.
I've used the name "normative_bound" to emphasize the fact that the
back-end is required to emit code to prevent the loop from running
more than normative_bound times. (By contrast, an "informative" bound
would be a bound that is informational only).
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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ARB_gpu_shader5 introduces new variants of textureGather* which have an
explicit component selector, rather than relying purely on the sampler's
swizzle state.
This patch adds the GLSL plumbing for the extra parameter.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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V2 [Chris Forbes]:
- Add new pattern, fixup parameter reading.
V3: Rebase onto new builtins machinery
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: Fix *.expected files to match.
Reviewed-by: Paul Berry <[email protected]>
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These correspond to the EmitVertex and EndPrimitive functions in GLSL.
v2 (Paul Berry <[email protected]>): Add stub implementations of
new pure visitor functions to i965's vec4_visitor and fs_visitor
classes.
v3 (Paul Berry <[email protected]>): Rename classes to be more
consistent with the names used in the GL spec.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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No more forgetting to #include "ir_print_visitor.h" when doing temporary
debug code, or forgetting and leaving it in after removing your temporary
debug code. Also, available from C code so you don't need to move the
caller to C++ just to call it (see also: ir_to_mesa.cpp).
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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ir_print_visitor::visit(ir_variable *)'s mode[] array needs to match
the declaration of the enum ir_variable_mode. It's hard to verify
that at compile time, but at least we can use a STATIC_ASSERT to make
sure it's the right size.
This required adding ir_var_mode_count to the enum.
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This patch updates the interp[] array to match the enum
glsl_interp_qualifier.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Add a STATIC_ASSERT to make sure the array is the correct size.
This required adding INTERP_QUALIFIER_COUNT to the enum.
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v2 [mattst88]:
- Rebase.
- #define GL_ARB_texture_query_lod to 1.
- Remove comma after ir_lod in ir.h for MSVC.
- Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp,
opt_tree_grafting.cpp.
- Rename textureQueryLOD to textureQueryLod, see
https://www.khronos.org/bugzilla/show_bug.cgi?id=821
- Fix ir_reader of (lod ...).
v3 [mattst88]:
- Rename textureQueryLod to textureQueryLOD, pending resolution of
Khronos 821.
- Add ir_lod case to ir_to_mesa.cpp.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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V2: - emit `sample` parameter properly for multisample texelFetch()
- fix spurious whitespace change
- introduce a new opcode ir_txf_ms rather than overloading the
existing ir_txf further. This makes doing the right thing in
the driver somewhat simpler.
V3: - fix weird whitespace
V4: - don't forget to include the new opcode in tex_opcode_strs[]
(thanks Kenneth for spotting this)
Signed-off-by: Chris Forbes <[email protected]>
[V2] Reviewed-by: Eric Anholt <[email protected]>
[V2] Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This patch replaces the three ir_variable_mode enums:
- ir_var_in
- ir_var_out
- ir_var_inout
with the following five:
- ir_var_shader_in
- ir_var_shader_out
- ir_var_function_in
- ir_var_function_out
- ir_var_function_inout
This eliminates a frustrating ambiguity: it used to be impossible to
tell whether an ir_var_{in,out} variable was a shader in/out or a
function in/out without seeing where the variable was declared in the
IR. This complicated some optimization and lowering passes, and would
have become a problem for implementing varying structs.
In the lisp-style serialization of GLSL IR to strings performed by
ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in",
"out", and "inout" for function parameters, to avoid introducing code
churn to the src/glsl/builtins/ir/ directory.
Note: a couple of comments in the code seemed to indicate that we were
planning for a possible future in which geometry shaders could have
shader-scope inout variables. Our GLSL grammar rejects shader-scope
inout variables, and I've been unable to find any evidence in the GLSL
standards documents (or extensions) that this will ever be allowed, so
I've eliminated these comments.
Reviewed-by: Carl Worth <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Aside from ir_call, our IR is cleanly split into two classes:
- Statements (typeless; used for side effects, control flow)
- Values (deeply nestable, pure, typed expression trees)
Unfortunately, ir_call confused all this:
- For void functions, we placed ir_call directly in the instruction
stream, treating it as an untyped statement. Yet, it was a subclass
of ir_rvalue, and no other ir_rvalue could be used in this way.
- For functions with a return value, ir_call could be placed in
arbitrary expression trees. While this fit naturally with the source
language, it meant that expressions might not be pure, making it
difficult to transform and optimize them. To combat this, we always
emitted ir_call directly in the RHS of an ir_assignment, only using
a temporary variable in expression trees. Many passes relied on this
assumption; the acos and atan built-ins violated it.
This patch makes ir_call a statement (ir_instruction) rather than a
value (ir_rvalue). Non-void calls now take a ir_dereference of a
variable, and store the return value there---effectively a call and
assignment rolled into one. They cannot be embedded in expressions.
All expression trees are now pure, without exception.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Currently, ir_call can be used as either a statement (for void
functions) or a value (for non-void functions). This is rather awkward,
as it's the only class that can be used in both forms.
A number of places use ir_call::get_error_instruction() to construct a
generic value of error_type. If ir_call is to become a statement, it
can no longer serve this purpose.
Unfortunately, none of our classes are particularly well suited for
this, and creating a new one would be rather aggrandizing. So, this
patch introduces ir_rvalue::error_value(), a static method that creates
an instance of the base class, ir_rvalue. This has the nice property
that you can't accidentally try and access uninitialized fields (as it
doesn't have any). The downside is that the base class is no longer
abstract.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These are effectively doing type->get_base_type()->base_type, which is
equivalent to type->base_type. Just use that, as it's simpler.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Having a few of these includes or forward declarations inside the
'extern "C"' block can cause problems later. Specifically, it
prevents C++ linkage functions from being added to ir_to_mesa.h and
makes G++ angry if 'struct foo' is seen both inside and outside an
'extern "C"'.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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One unique aspect of TXS is that it doesn't have a coordinate.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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NOTE: This is a candidate for the 7.10 and 7.11 branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38584
Reviewed-by: Kenneth Graunke <[email protected]>
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ir_print_visitor::visit(ir_constant *) was failing to index properly
into ir->type->fields.structure, so the first field name was being
reprinted for every field in the structure.
Signed-off-by: Brian Paul <[email protected]>
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Since GLSL IR allows multiple ir_variables to share the same name, we
need to generate unique names when printing the IR. Previously, we
always used %s@%p, appending the ir_variable's memory address.
While this worked, it had two drawbacks:
- When there aren't duplicates, the extra "@0x669a3e88" is useless
and makes the code harder to read.
- Real duplicates were hard to tell apart:
channel_expressions@0x6699e3c8 vs. channel_expressions@0x6699ddd8
We now append @2, @3, @4, and so on, but only where necessary to
distinguish duplicates. Since we only do this at print time, any
performance impact is irrelevant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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