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path: root/src/glsl/ir_optimization.h
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* glsl: Remove CSE pass.Matt Turner2015-10-051-1/+0
* glsl: provide the option of using BFE for unpack builting loweringIlia Mirkin2015-08-281-0/+1
* glsl: use bitfield_insert instead of and + shift + or for packingIlia Mirkin2015-08-281-1/+3
* glsl/ir: add subroutine lowering pass (v2.3)Dave Airlie2015-07-231-0/+2
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-231-1/+1
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-231-2/+3
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-231-0/+1
* glsl: Optimize "if (cond) discard;" to a conditional discard.Kenneth Graunke2015-02-241-0/+1
* glsl: add a lowering pass for frexp/ldexp with double argumentsIlia Mirkin2015-02-191-0/+1
* glsl: lower double optional passes (v2)Dave Airlie2015-02-191-0/+1
* glsl: Improve precision of mod(x,y)Iago Toral Quiroga2015-02-031-1/+1
* glsl: Lower constant arrays to uniform arrays.Kenneth Graunke2014-11-061-0/+1
* glsl: Optimize min/max expression treesIago Toral Quiroga2014-10-071-0/+1
* glsl: Eliminate unused built-in variables after compilationIan Romanick2014-09-301-0/+2
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-101-0/+2
* glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)Abdiel Janulgue2014-08-311-0/+1
* glsl: Pass in options to do_algebraic().Matt Turner2014-06-191-1/+2
* glsl: Rebalance expression trees that are reduction operations.Matt Turner2014-06-191-0/+1
* glsl: add lowering passes for carry/borrowIlia Mirkin2014-05-021-0/+2
* glsl: Remove varying "base" parametersIan Romanick2014-05-021-1/+1
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-1/+0
* glsl: Pass ctx->Const.NativeIntegers to do_algebraic.Kenneth Graunke2014-04-081-1/+1
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+2
* glsl: Delete LRP_TO_ARITH lowering pass flag.Kenneth Graunke2014-02-261-3/+2
* glsl/i965: move lower_offset_array up to GLSL compiler level.Dave Airlie2014-02-251-0/+1
* glsl: Vectorize multiple scalar assignmentsMatt Turner2014-01-211-0/+1
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-1/+0
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-091-0/+1
* glsl: Add a CSE pass.Eric Anholt2013-11-011-0/+1
* glsl: Add ldexp_to_arith lowering pass.Matt Turner2013-09-171-0/+1
* glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACEMarek Olšák2013-08-181-1/+1
* glsl/linker: Properly pack GS input varyings.Paul Berry2013-08-011-1/+1
* glsl: Remove comma at end of enumerator list.Vinson Lee2013-07-171-1/+1
* glsl/linker: eliminate unused and set-but-unused built-in varyingsMarek Olšák2013-07-021-0/+4
* glsl linker: remove interface block instance namesJordan Justen2013-05-231-0/+1
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Add a pass to flip matrix/vector multiplies to use dot products.Kenneth Graunke2013-05-121-0/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-1/+2
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+1
* glsl: Add an optimization pass to flatten simple nested if blocks.Kenneth Graunke2013-04-041-0/+1
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-0/+1
* glsl: Add support for lowering 4x8 pack/unpack operationsMatt Turner2013-01-251-0/+6
* glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)Chad Versace2013-01-241-0/+20
* glsl: Add a lowering pass for packing varyings.Paul Berry2012-12-141-0/+3
* glsl/lower_clip_distance: Update symbol table.Paul Berry2012-12-141-1/+1
* glsl: Add a lowering pass to turn complicated UBO references to vector loads.Eric Anholt2012-08-071-0/+1
* glsl: Fix lower_discard_flow prototype mismatch.José Fonseca2012-05-151-1/+1
* glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.Eric Anholt2012-05-141-0/+1
* glsl: Add an array splitting pass.Eric Anholt2012-04-111-0/+1
* glsl: Add a lowering pass to remove reads of shader output variables.Vincent Lejeune2012-01-061-0/+1