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src
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glsl
/
ir_optimization.h
Commit message (
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Author
Age
Files
Lines
*
glsl: Eliminate unused built-in variables after compilation
Ian Romanick
2014-09-30
1
-0
/
+2
*
glsl: Add a lowering pass for gl_VertexID
Ian Romanick
2014-09-10
1
-0
/
+2
*
glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)
Abdiel Janulgue
2014-08-31
1
-0
/
+1
*
glsl: Pass in options to do_algebraic().
Matt Turner
2014-06-19
1
-1
/
+2
*
glsl: Rebalance expression trees that are reduction operations.
Matt Turner
2014-06-19
1
-0
/
+1
*
glsl: add lowering passes for carry/borrow
Ilia Mirkin
2014-05-02
1
-0
/
+2
*
glsl: Remove varying "base" parameters
Ian Romanick
2014-05-02
1
-1
/
+1
*
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
2014-04-11
1
-1
/
+0
*
glsl: Pass ctx->Const.NativeIntegers to do_algebraic.
Kenneth Graunke
2014-04-08
1
-1
/
+1
*
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
2014-04-08
1
-1
/
+2
*
glsl: Delete LRP_TO_ARITH lowering pass flag.
Kenneth Graunke
2014-02-26
1
-3
/
+2
*
glsl/i965: move lower_offset_array up to GLSL compiler level.
Dave Airlie
2014-02-25
1
-0
/
+1
*
glsl: Vectorize multiple scalar assignments
Matt Turner
2014-01-21
1
-0
/
+1
*
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Paul Berry
2013-12-09
1
-1
/
+0
*
glsl/loops: consolidate bounded loop handling into a lowering pass.
Paul Berry
2013-12-09
1
-0
/
+1
*
glsl: Add a CSE pass.
Eric Anholt
2013-11-01
1
-0
/
+1
*
glsl: Add ldexp_to_arith lowering pass.
Matt Turner
2013-09-17
1
-0
/
+1
*
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Marek Olšák
2013-08-18
1
-1
/
+1
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
1
-1
/
+1
*
glsl: Remove comma at end of enumerator list.
Vinson Lee
2013-07-17
1
-1
/
+1
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
1
-0
/
+4
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
1
-0
/
+1
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
1
-0
/
+1
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+2
*
glsl: Add a pass to lower bitfield-insert into bfm+bfi.
Matt Turner
2013-05-06
1
-0
/
+1
*
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
2013-04-04
1
-0
/
+1
*
glsl: Convert mix() to use a new ir_triop_lrp opcode.
Kenneth Graunke
2013-02-28
1
-0
/
+1
*
glsl: Add support for lowering 4x8 pack/unpack operations
Matt Turner
2013-01-25
1
-0
/
+6
*
glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)
Chad Versace
2013-01-24
1
-0
/
+20
*
glsl: Add a lowering pass for packing varyings.
Paul Berry
2012-12-14
1
-0
/
+3
*
glsl/lower_clip_distance: Update symbol table.
Paul Berry
2012-12-14
1
-1
/
+1
*
glsl: Add a lowering pass to turn complicated UBO references to vector loads.
Eric Anholt
2012-08-07
1
-0
/
+1
*
glsl: Fix lower_discard_flow prototype mismatch.
José Fonseca
2012-05-15
1
-1
/
+1
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+1
*
glsl: Add an array splitting pass.
Eric Anholt
2012-04-11
1
-0
/
+1
*
glsl: Add a lowering pass to remove reads of shader output variables.
Vincent Lejeune
2012-01-06
1
-0
/
+1
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-2
/
+4
*
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
2011-09-23
1
-0
/
+1
*
glsl: Use a separate div_to_mul_rcp lowering flag for integers.
Bryan Cain
2011-08-31
1
-6
/
+7
*
glsl: Factor out code that generates block of index comparisons
Ian Romanick
2011-07-23
1
-0
/
+4
*
glsl: Remove unused function prototypes.
Paul Berry
2011-07-08
1
-2
/
+0
*
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
2011-02-04
1
-0
/
+1
*
glsl: Support if-flattening beyond a given maximum nesting depth.
Kenneth Graunke
2010-12-27
1
-1
/
+1
*
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-12-01
1
-2
/
+3
*
glsl: Add a lowering pass to move discards out of if-statements.
Kenneth Graunke
2010-12-01
1
-0
/
+1
*
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
2010-12-01
1
-0
/
+1
*
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
2010-11-19
1
-2
/
+8
*
glsl: Add ir_quadop_vector expression
Ian Romanick
2010-11-19
1
-0
/
+1
*
glsl: Add a lowering pass for texture projection.
Eric Anholt
2010-09-30
1
-0
/
+1
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