| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: Remove comma at end of enumerator list. | Vinson Lee | 2013-07-17 | 1 | -1/+1 |
* | glsl/linker: eliminate unused and set-but-unused built-in varyings | Marek Olšák | 2013-07-02 | 1 | -0/+4 |
* | glsl linker: remove interface block instance names | Jordan Justen | 2013-05-23 | 1 | -0/+1 |
* | glsl: Add lowering pass for ir_triop_vector_insert | Ian Romanick | 2013-05-13 | 1 | -0/+1 |
* | glsl: Add a pass to flip matrix/vector multiplies to use dot products. | Kenneth Graunke | 2013-05-12 | 1 | -0/+1 |
* | glsl: Pass struct shader_compiler_options into do_common_optimization. | Kenneth Graunke | 2013-05-12 | 1 | -1/+2 |
* | glsl: Add a pass to lower bitfield-insert into bfm+bfi. | Matt Turner | 2013-05-06 | 1 | -0/+1 |
* | glsl: Add an optimization pass to flatten simple nested if blocks. | Kenneth Graunke | 2013-04-04 | 1 | -0/+1 |
* | glsl: Convert mix() to use a new ir_triop_lrp opcode. | Kenneth Graunke | 2013-02-28 | 1 | -0/+1 |
* | glsl: Add support for lowering 4x8 pack/unpack operations | Matt Turner | 2013-01-25 | 1 | -0/+6 |
* | glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4) | Chad Versace | 2013-01-24 | 1 | -0/+20 |
* | glsl: Add a lowering pass for packing varyings. | Paul Berry | 2012-12-14 | 1 | -0/+3 |
* | glsl/lower_clip_distance: Update symbol table. | Paul Berry | 2012-12-14 | 1 | -1/+1 |
* | glsl: Add a lowering pass to turn complicated UBO references to vector loads. | Eric Anholt | 2012-08-07 | 1 | -0/+1 |
* | glsl: Fix lower_discard_flow prototype mismatch. | José Fonseca | 2012-05-15 | 1 | -1/+1 |
* | glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR. | Eric Anholt | 2012-05-14 | 1 | -0/+1 |
* | glsl: Add an array splitting pass. | Eric Anholt | 2012-04-11 | 1 | -0/+1 |
* | glsl: Add a lowering pass to remove reads of shader output variables. | Vincent Lejeune | 2012-01-06 | 1 | -0/+1 |
* | glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass | Ian Romanick | 2011-10-25 | 1 | -2/+4 |
* | glsl: Implement a lowering pass for gl_ClipDistance. | Paul Berry | 2011-09-23 | 1 | -0/+1 |
* | glsl: Use a separate div_to_mul_rcp lowering flag for integers. | Bryan Cain | 2011-08-31 | 1 | -6/+7 |
* | glsl: Factor out code that generates block of index comparisons | Ian Romanick | 2011-07-23 | 1 | -0/+4 |
* | glsl: Remove unused function prototypes. | Paul Berry | 2011-07-08 | 1 | -2/+0 |
* | glsl: Add a new opt_copy_propagation variant that does it channel-wise. | Eric Anholt | 2011-02-04 | 1 | -0/+1 |
* | glsl: Support if-flattening beyond a given maximum nesting depth. | Kenneth Graunke | 2010-12-27 | 1 | -1/+1 |
* | glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2 | Ian Romanick | 2010-12-01 | 1 | -2/+3 |
* | glsl: Add a lowering pass to move discards out of if-statements. | Kenneth Graunke | 2010-12-01 | 1 | -0/+1 |
* | glsl: Add an optimization pass to simplify discards. | Kenneth Graunke | 2010-12-01 | 1 | -0/+1 |
* | glsl: Combine many instruction lowering passes into one. | Kenneth Graunke | 2010-11-19 | 1 | -2/+8 |
* | glsl: Add ir_quadop_vector expression | Ian Romanick | 2010-11-19 | 1 | -0/+1 |
* | glsl: Add a lowering pass for texture projection. | Eric Anholt | 2010-09-30 | 1 | -0/+1 |
* | glsl2: Add flags to enable variable index lowering | Ian Romanick | 2010-09-17 | 1 | -1/+2 |
* | glsl: add pass to lower variable array indexing to conditional assignments | Luca Barbieri | 2010-09-17 | 1 | -0/+1 |
* | glsl2: Add pass to remove redundant jumps | Ian Romanick | 2010-09-13 | 1 | -0/+1 |
* | glsl: add continue/break/return unification/elimination pass (v2) | Luca Barbieri | 2010-09-13 | 1 | -1/+1 |
* | glsl2: Add lowering pass to remove noise opcodes | Ian Romanick | 2010-09-09 | 1 | -0/+1 |
* | glsl: add several EmitNo* options, and MaxUnrollIterations | Luca Barbieri | 2010-09-08 | 1 | -1/+1 |
* | glsl2: Add a pass to strip out noop swizzles. | Eric Anholt | 2010-08-13 | 1 | -0/+1 |
* | glsl2: Move the common optimization passes to a helper function. | Eric Anholt | 2010-08-13 | 1 | -0/+2 |
* | glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1)) | Eric Anholt | 2010-08-09 | 1 | -0/+1 |
* | glsl2: Add constant propagation. | Eric Anholt | 2010-08-09 | 1 | -0/+1 |
* | glsl2: Add a pass to convert exp and log to exp2 and log2. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | ir_structure_splitting: New pass to chop structures into their components. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | glsl2: Add a pass for removing unused functions. | Eric Anholt | 2010-08-05 | 1 | -0/+1 |
* | glsl2: Add new tree grafting optimization pass. | Eric Anholt | 2010-07-31 | 1 | -0/+1 |
* | glsl2: Make the dead code handler make its own talloc context. | Eric Anholt | 2010-07-27 | 1 | -4/+2 |
* | glsl2: Add optimization pass for algebraic simplifications. | Eric Anholt | 2010-07-27 | 1 | -1/+2 |
* | glsl2: Add a pass for converting if statements to conditional assignment. | Eric Anholt | 2010-07-19 | 1 | -0/+1 |
* | glsl2: Add a new pass at the IR level to break down matrix ops to vector ops. | Eric Anholt | 2010-07-12 | 1 | -0/+1 |
* | glsl2: Add a pass to simplify if statements returning from both sides. | Eric Anholt | 2010-07-07 | 1 | -0/+1 |