index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
glsl
/
ir_optimization.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
1
-1
/
+1
*
glsl: Remove comma at end of enumerator list.
Vinson Lee
2013-07-17
1
-1
/
+1
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
1
-0
/
+4
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
1
-0
/
+1
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
1
-0
/
+1
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+2
*
glsl: Add a pass to lower bitfield-insert into bfm+bfi.
Matt Turner
2013-05-06
1
-0
/
+1
*
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
2013-04-04
1
-0
/
+1
*
glsl: Convert mix() to use a new ir_triop_lrp opcode.
Kenneth Graunke
2013-02-28
1
-0
/
+1
*
glsl: Add support for lowering 4x8 pack/unpack operations
Matt Turner
2013-01-25
1
-0
/
+6
*
glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)
Chad Versace
2013-01-24
1
-0
/
+20
*
glsl: Add a lowering pass for packing varyings.
Paul Berry
2012-12-14
1
-0
/
+3
*
glsl/lower_clip_distance: Update symbol table.
Paul Berry
2012-12-14
1
-1
/
+1
*
glsl: Add a lowering pass to turn complicated UBO references to vector loads.
Eric Anholt
2012-08-07
1
-0
/
+1
*
glsl: Fix lower_discard_flow prototype mismatch.
José Fonseca
2012-05-15
1
-1
/
+1
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+1
*
glsl: Add an array splitting pass.
Eric Anholt
2012-04-11
1
-0
/
+1
*
glsl: Add a lowering pass to remove reads of shader output variables.
Vincent Lejeune
2012-01-06
1
-0
/
+1
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-2
/
+4
*
glsl: Implement a lowering pass for gl_ClipDistance.
Paul Berry
2011-09-23
1
-0
/
+1
*
glsl: Use a separate div_to_mul_rcp lowering flag for integers.
Bryan Cain
2011-08-31
1
-6
/
+7
*
glsl: Factor out code that generates block of index comparisons
Ian Romanick
2011-07-23
1
-0
/
+4
*
glsl: Remove unused function prototypes.
Paul Berry
2011-07-08
1
-2
/
+0
*
glsl: Add a new opt_copy_propagation variant that does it channel-wise.
Eric Anholt
2011-02-04
1
-0
/
+1
*
glsl: Support if-flattening beyond a given maximum nesting depth.
Kenneth Graunke
2010-12-27
1
-1
/
+1
*
glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2
Ian Romanick
2010-12-01
1
-2
/
+3
*
glsl: Add a lowering pass to move discards out of if-statements.
Kenneth Graunke
2010-12-01
1
-0
/
+1
*
glsl: Add an optimization pass to simplify discards.
Kenneth Graunke
2010-12-01
1
-0
/
+1
*
glsl: Combine many instruction lowering passes into one.
Kenneth Graunke
2010-11-19
1
-2
/
+8
*
glsl: Add ir_quadop_vector expression
Ian Romanick
2010-11-19
1
-0
/
+1
*
glsl: Add a lowering pass for texture projection.
Eric Anholt
2010-09-30
1
-0
/
+1
*
glsl2: Add flags to enable variable index lowering
Ian Romanick
2010-09-17
1
-1
/
+2
*
glsl: add pass to lower variable array indexing to conditional assignments
Luca Barbieri
2010-09-17
1
-0
/
+1
*
glsl2: Add pass to remove redundant jumps
Ian Romanick
2010-09-13
1
-0
/
+1
*
glsl: add continue/break/return unification/elimination pass (v2)
Luca Barbieri
2010-09-13
1
-1
/
+1
*
glsl2: Add lowering pass to remove noise opcodes
Ian Romanick
2010-09-09
1
-0
/
+1
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-1
/
+1
*
glsl2: Add a pass to strip out noop swizzles.
Eric Anholt
2010-08-13
1
-0
/
+1
*
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
1
-0
/
+2
*
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
1
-0
/
+1
*
glsl2: Add constant propagation.
Eric Anholt
2010-08-09
1
-0
/
+1
*
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
1
-0
/
+1
*
ir_structure_splitting: New pass to chop structures into their components.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Add a pass for removing unused functions.
Eric Anholt
2010-08-05
1
-0
/
+1
*
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-31
1
-0
/
+1
*
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
2010-07-27
1
-4
/
+2
*
glsl2: Add optimization pass for algebraic simplifications.
Eric Anholt
2010-07-27
1
-1
/
+2
*
glsl2: Add a pass for converting if statements to conditional assignment.
Eric Anholt
2010-07-19
1
-0
/
+1
*
glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
Eric Anholt
2010-07-12
1
-0
/
+1
[next]