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path:
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src
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glsl
/
ir_dead_code.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: Don't dead-code eliminate a uniform initializer.
Eric Anholt
2010-08-24
1
-0
/
+8
*
glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.
Eric Anholt
2010-08-18
1
-1
/
+0
*
glsl2: added casts to silence warnings
Brian Paul
2010-08-11
1
-3
/
+3
*
glsl2: Don't dead-code eliminate a call where the return value is unused.
Eric Anholt
2010-08-05
1
-1
/
+2
*
glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.
Eric Anholt
2010-08-05
1
-0
/
+19
*
glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
Eric Anholt
2010-08-04
1
-1
/
+2
*
glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.
Eric Anholt
2010-07-31
1
-112
/
+2
*
glsl2: Fix the linked version of ir_dead_code.
Eric Anholt
2010-07-27
1
-3
/
+6
*
glsl2: Make the dead code handler make its own talloc context.
Eric Anholt
2010-07-27
1
-6
/
+6
*
glsl2: Remove dead member from dead code visitor.
Eric Anholt
2010-07-01
1
-1
/
+0
*
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
1
-6
/
+9
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+219