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path: root/src/glsl/ir_dead_code.cpp
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* glsl: Don't dead-code eliminate a uniform initializer.Eric Anholt2010-08-241-0/+8
* glsl2: Fix copy'n'paste hilarity leading to leaking in the refcount visitor.Eric Anholt2010-08-181-1/+0
* glsl2: added casts to silence warningsBrian Paul2010-08-111-3/+3
* glsl2: Don't dead-code eliminate a call where the return value is unused.Eric Anholt2010-08-051-1/+2
* glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp.Eric Anholt2010-08-051-0/+19
* glsl2: Remove the shader_in/shader_out tracking separate from var->mode.Eric Anholt2010-08-041-1/+2
* glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt2010-07-311-112/+2
* glsl2: Fix the linked version of ir_dead_code.Eric Anholt2010-07-271-3/+6
* glsl2: Make the dead code handler make its own talloc context.Eric Anholt2010-07-271-6/+6
* glsl2: Remove dead member from dead code visitor.Eric Anholt2010-07-011-1/+0
* glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt2010-06-251-6/+9
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+219