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* glsl: modify ir_clone to use memcpyTapani Pälli2013-12-121-20/+3
| | | | | | | | Patch copies the whole data structure at once instead of assigning individual variables. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-11/+11
| | | | | | | | | | | | | This patch moves following bitfields and variables to the data structure: explicit_location, explicit_index, explicit_binding, has_initializer, is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray, from_named_ifc_block_array, depth_layout, location, index, binding, max_array_access, atomic Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-7/+7
| | | | | | | | | | This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: introduce data section to ir_variableTapani Pälli2013-12-121-4/+4
| | | | | | | | Data section helps serialization and cloning of a ir_variable. This patch includes the helper bits used for read only ir_variables. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-2/+0
| | | | | | | | Now that loop_controls no longer creates normatively bound loops, there is no need for ir_loop::normative_bound or the lower_bounded_loops pass. Reviewed-by: Ian Romanick <[email protected]>
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-9/+1
| | | | | | | | | | | | | | This patch replaces the ir_loop fields "from", "to", "increment", "counter", and "cmp" with a single integer ("normative_bound") that serves the same purpose. I've used the name "normative_bound" to emphasize the fact that the back-end is required to emit code to prevent the loop from running more than normative_bound times. (By contrast, an "informative" bound would be a bound that is informational only). Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add ir support for `sample` qualifier; adjust compiler and linkerChris Forbes2013-12-071-0/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: Fix inconsistent assumptions about ir_loop::counter.Paul Berry2013-11-291-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The compiler back-ends (i965's fs_visitor and brw_visitor, ir_to_mesa_visitor, and glsl_to_tgsi_visitor) assume that when ir_loop::counter is non-null, it points to a fresh ir_variable that should be used as the loop counter (as opposed to an ir_variable that exists elsewhere in the instruction stream). However, previous to this patch: (1) loop_control_visitor did not create a new variable for ir_loop::counter; instead it re-used the existing ir_variable. This caused the loop counter to be double-incremented (once explicitly by the body of the loop, and once implicitly by ir_loop::increment). (2) ir_clone did not clone ir_loop::counter properly, resulting in the cloned ir_loop pointing to the source ir_loop's counter. (3) ir_hierarchical_visitor did not visit ir_loop::counter, resulting in the ir_variable being missed by reparenting. Additionally, most optimization passes (e.g. loop unrolling) assume that the variable mentioned by ir_loop::counter is not accessed in the body of the loop (an assumption which (1) violates). The combination of these factors caused a perfect storm in which the code worked properly nearly all of the time: for loops that got unrolled, (1) would introduce a double-increment, but loop unrolling would fail to notice it (since it assumes that ir_loop::counter is not accessed in the body of the loop), so it would unroll the loop the correct number of times. For loops that didn't get unrolled, (1) would introduce a double-increment, but then later when the IR was cloned for linking, (2) would prevent the loop counter from being cloned properly, so it would look to further analysis stages like an independent variable (and hence the double-increment would stop occurring). At the end of linking, (3) would prevent the loop counter from being reparented, so it would still belong to the shader object rather than the linked program object. Provided that the client program didn't delete the shader object, the memory would never get reclaimed, and so the shader would function properly. However, for loops that didn't get unrolled, if the client program did delete the shader object, and the memory belonging to the loop counter got re-used, this could cause a use-after-free bug, leading to a crash. This patch fixes loop_control_visitor, ir_clone, and ir_hierarchical_visitor to treat ir_loop::counter the same way the back-ends treat it: as a freshly allocated ir_variable that needs to be visited and cloned independently of other ir_variables. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72026 Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Prohibit illegal mixing of redeclarations inside/outside gl_PerVertex.Paul Berry2013-11-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec: Also, if a built-in interface block is redeclared, no member of the built-in declaration can be redeclared outside the block redeclaration. We have been regarding this text as a clarification to the behaviour established for gl_PerVertex by GLSL 1.50, so we apply it regardless of GLSL version. This patch enforces the rule by adding an enum to ir_variable to track how the variable was declared: implicitly, normally, or in an interface block. Fixes piglit tests: - gs-redeclares-pervertex-out-after-global-redeclaration.geom - vs-redeclares-pervertex-out-after-global-redeclaration.vert - gs-redeclares-pervertex-out-after-other-global-redeclaration.geom - vs-redeclares-pervertex-out-after-other-global-redeclaration.vert - gs-redeclares-pervertex-out-before-global-redeclaration - vs-redeclares-pervertex-out-before-global-redeclaration Cc: "10.0" <[email protected]> v2: Don't set "how_declared" redundantly in builtin_variables.cpp. Properly clone "how_declared". Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+3
| | | | | | | | | v2: Fix GLSL version in which the type became available. Add contains_atomic() convenience method. Split off atomic counter comparison error checking to a separate patch that will handle all opaque types. Include new ir_variable fields for atomic types. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add an ir_variable::max_ifc_array_access field.Paul Berry2013-10-091-0/+6
| | | | | | | | | For interface blocks that contain arrays, this field will contain the maximum element of each contained array that is accessed by the shader. This is a first step toward supporting unsized arrays in interface blocks. Reviewed-by: Jordan Justen <[email protected]>
* glsl: Add support for specifying the component in textureGatherChris Forbes2013-10-061-1/+3
| | | | | | | | | | | ARB_gpu_shader5 introduces new variants of textureGather* which have an explicit component selector, rather than relying purely on the sampler's swizzle state. This patch adds the GLSL plumbing for the extra parameter. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+1
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+1
| | | | | | | | | | V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Rename ir_function_signature::builtin_info to builtin_avail.Kenneth Graunke2013-09-091-1/+1
| | | | | | | | | | | | builtin_info was originally going to be a structure containing a bunch of information, but after various rewrites, it turned into a boolean availability predicate. builtin_avail is a better name than builtin_info, since it doesn't store any information other than availability. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Convert ir_function_signature::is_builtin to a method.Kenneth Graunke2013-09-091-1/+0
| | | | | | | | | | | A signature is a built-in if and only if builtin_info != NULL, so we don't actually need a separate flag bit. Making a boolean-valued method allows existing code to ask the same question while not worrying about the internal representation. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Store a predicate for whether a built-in signature is available.Kenneth Graunke2013-09-091-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | For the upcoming built-in function rewrite, we'll need to be able to answer "Is this built-in function signature available?". This is actually a somewhat complex question, since it depends on the language version, GLSL vs. GLSL ES, enabled extensions, and the current shader stage. Storing such a set of constraints in a structure would be painful, so instead we store a function pointer. When creating a signature, we simply point to a predicate that inspects _mesa_glsl_parse_state and answers whether the signature is available in the current shader. Unfortunately, IR reader doesn't actually know when built-in functions are available, so this patch makes it lie and say that they're always present. This allows us to hook up the new functionality; it just won't be useful until real data is populated. In the meantime, the existing profile mechanism ensures built-ins are available in the right places. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Copy ir_variable::assigned and ir_variable::used fields in ::clone methodIan Romanick2013-09-041-0/+2
| | | | | | | Nothing currently relies on this, but one of the next patches will. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add ir_variable fields for explicit bindings.Kenneth Graunke2013-07-181-0/+2
| | | | | | | | | | These are not used yet, but they exist and are copied appropriately. v2: Add an explicit "int binding" variable rather than reusing constant_value, as suggested by Paul Berry. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+1
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add support for ARB_texture_multisampleChris Forbes2013-03-021-0/+3
| | | | | | | | | | | | | | | | | | V2: - emit `sample` parameter properly for multisample texelFetch() - fix spurious whitespace change - introduce a new opcode ir_txf_ms rather than overloading the existing ir_txf further. This makes doing the right thing in the driver somewhat simpler. V3: - fix weird whitespace V4: - don't forget to include the new opcode in tex_opcode_strs[] (thanks Kenneth for spotting this) Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Eric Anholt <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Remove ir_variable::uniform_blockIan Romanick2013-01-251-1/+0
| | | | | | | | | v2: A previous patch contained a spurious hunk that removed an assignment to ir_variable::uniform_block. That hunk was moved to this patch. Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_variable::interface_type fieldIan Romanick2013-01-251-0/+2
| | | | | | | | | | | | | | | For variables that are in an interface block or are an instance of an interface block, this is the GLSL_TYPE_INTERFACE type for that block. Convert the ir_variable::is_in_uniform_block method added in the previous commit to use this field instead of ir_variable::uniform_block. v2: Fix the place-holder comment on ir_variable::interface_type. Suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-251-0/+1
| | | | | | | | | | | | | | | | | | | | | Interfaces are structurally identical to structures from the compiler's point of view. They have some additional restrictions, and generally GPUs use different instructions to access them. Using a different base type should make this a bit easier. This commit also adds the glsl_type::interface_packing fields. For GLSL_TYPE_INTERFACE types, this will track the specified packing mode. It is analogous to gl_uniform_buffer::_Packing. v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements. v3: Add information about glsl_type::interface_packing. Move row_major checking in glsl_type::record_key_compare from this patch to the previous patch. Both suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-2/+6
| | | | | | | | | | | | | | | This makes it easier to find switch-statements that need to be updated after a new GLSL_TYPE_* is added because the compiler will generate a warning. Switch-statements that only had a small number of cases (e.g., everything in ir_constant_expression.cpp) were not modified. I may regret that decision when we eventually add support for doubles. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove stale commentIan Romanick2013-01-181-4/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Translate the AST for uniform blocks into some IR structures.Eric Anholt2012-07-201-0/+1
| | | | | | | | | | We're going to need this structure to cross-validate the uniform blocks between shader stages, since unused ir_variables might get dropped. It's also the place we store the RowMajor qualifier, which is not part of the GLSL type (since that would cause a bunch of type equality checks to fail). Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add an origin pointer in the function signature object.Olivier Galibert2012-05-081-0/+1
| | | | | | | | This points to the object with the function body, allowing us to map from a built-in prototype to the actual body with IR code to execute. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Always copy the index when cloning a variable.Eric Anholt2012-05-041-6/+1
| | | | | | | | The index is also used for GL_ARB_blend_func_extended. Cloning in i965 was dropping a non-ARB_explicit_attrib_location index. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: add support for ARB_blend_func_extended (v3)Dave Airlie2012-04-131-0/+4
| | | | | | | | | | | | | | | | | | | This adds index support to the GLSL compiler. I'm not 100% sure of my approach here, esp without how output ordering happens wrt location, index pairs, in the "mark" function. Since current hw doesn't ever have a location > 0 with an index > 0, we don't have to work out if the output ordering the hw requires is location, index, location, index or location, location, index, index. But we have no hw to know, so punt on it for now. v2: index requires layout - catch and error setup explicit index properly. v3: drop idx_offset stuff, assume index follow location Signed-off-by: Dave Airlie <[email protected]>
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-2/+2
| | | | | | | | | | | | | Previously, set_callee() performed some assertions about the type of the ir_call; protecting the bare pointer ensured these checks would be run. However, ir_call no longer has a type, so the getter and setter methods don't actually do anything useful. Remove them in favor of accessing callee directly, as is done with most other fields in our IR. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Aside from ir_call, our IR is cleanly split into two classes: - Statements (typeless; used for side effects, control flow) - Values (deeply nestable, pure, typed expression trees) Unfortunately, ir_call confused all this: - For void functions, we placed ir_call directly in the instruction stream, treating it as an untyped statement. Yet, it was a subclass of ir_rvalue, and no other ir_rvalue could be used in this way. - For functions with a return value, ir_call could be placed in arbitrary expression trees. While this fit naturally with the source language, it meant that expressions might not be pure, making it difficult to transform and optimize them. To combat this, we always emitted ir_call directly in the RHS of an ir_assignment, only using a temporary variable in expression trees. Many passes relied on this assumption; the acos and atan built-ins violated it. This patch makes ir_call a statement (ir_instruction) rather than a value (ir_rvalue). Non-void calls now take a ir_dereference of a variable, and store the return value there---effectively a call and assignment rolled into one. They cannot be embedded in expressions. All expression trees are now pure, without exception. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Use ir_rvalue to represent generic error_type values.Kenneth Graunke2012-04-021-3/+7
| | | | | | | | | | | | | | | | | | | | | | Currently, ir_call can be used as either a statement (for void functions) or a value (for non-void functions). This is rather awkward, as it's the only class that can be used in both forms. A number of places use ir_call::get_error_instruction() to construct a generic value of error_type. If ir_call is to become a statement, it can no longer serve this purpose. Unfortunately, none of our classes are particularly well suited for this, and creating a new one would be rather aggrandizing. So, this patch introduces ir_rvalue::error_value(), a static method that creates an instance of the base class, ir_rvalue. This has the nice property that you can't accidentally try and access uninitialized fields (as it doesn't have any). The downside is that the base class is no longer abstract. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: when cloning a variable, copy the depth layout tooMarek Olšák2011-11-191-0/+1
| | | | | | This fixes AMD_conservative_depth. Reviewed-by: Kenneth Graunke <[email protected]>
* linker: Check that initializers for global variables matchIan Romanick2011-11-031-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This requires tracking a couple extra fields in ir_variable: * A flag to indicate that a variable had an initializer. * For non-const variables, a field to track the constant value of the variable's initializer. For variables non-constant initalizers, ir_variable::has_initializer will be true, but ir_variable::constant_initializer will be NULL. The linker can use the values of these fields to check adherence to the GLSL 4.20 rules for shared global variables: "If a shared global has multiple initializers, the initializers must all be constant expressions, and they must all have the same value. Otherwise, a link error will result. (A shared global having only one initializer does not require that initializer to be a constant expression.)" Previous to 4.20 the GLSL spec simply said that initializers must have the same value. In this case of non-constant initializers, this was impossible to determine. As a result, no vendor actually implemented that behavior. The 4.20 behavior matches the behavior of NVIDIA's shipping implementations. NOTE: This is candidate for the 7.11 branch. This patch also needs the preceding patch "glsl: Refactor generate_ARB_draw_buffers_variables to use add_builtin_constant" Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34687 Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Paul Berry <[email protected]>
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-181-2/+0
| | | | | | | | | | | Having a few of these includes or forward declarations inside the 'extern "C"' block can cause problems later. Specifically, it prevents C++ linkage functions from being added to ir_to_mesa.h and makes G++ angry if 'struct foo' is seen both inside and outside an 'extern "C"'. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-141-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The array_lvalue field was attempting to enforce the restriction that whole arrays can't be used on the left-hand side of an assignment in GLSL 1.10 or GLSL ES, and can't be used as out or inout parameters in GLSL 1.10. However, it was buggy (it didn't work properly for built-in arrays), and it was clumsy (it unnecessarily kept track on a variable-by-variable basis, and it didn't cover the GLSL ES case). This patch removes the array_lvalue field completely in favor of explicit checks in ast_parameter_declarator::hir() (this check is added) and in do_assignment (this check was already present). This causes a benign behavioral change: when the user attempts to pass an array as an out or inout parameter of a function in GLSL 1.10, the error is now flagged at the time the function definition is encountered, rather than at the time of invocation. Previously we allowed such functions to be defined, and only flagged the error if they were invoked. Fixes Piglit tests spec/glsl-1.10/compiler/qualifiers/fn-{out,inout}-array-prohibited* and spec/glsl-1.20/compiler/assignment-operators/assign-builtin-array-allowed.vert. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a new ir_txs (textureSize) opcode to ir_texture.Kenneth Graunke2011-08-231-1/+3
| | | | | | | | One unique aspect of TXS is that it doesn't have a coordinate. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-291-0/+12
| | | | | | | | | | | | This should be the last bit of infrastructure changes before generating GLSL IR for assembly shaders. This commit leaves some odd code formatting in ir_to_mesa and brw_fs. This was done to minimize whitespace changes / reindentation in some loops. The following commit will restore formatting sanity. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-2/+2
| | | | | | | | | | | Having these as actual integer values makes it difficult to implement the texture*Offset built-in functions, since the offset is actually a function parameter (which doesn't have a constant value). The original rationale was that some hardware needs these offset baked into the instruction opcode. However, at least i965 should be able to support non-constant offsets. Others should be able to rely on inlining and constant propagation.
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-1/+1
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* glsl: Refactor out cloning of function prototypes.Kenneth Graunke2010-11-301-11/+21
| | | | This allows us to reuse some code and will be useful later.
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-1/+2
| | | | | | | | | | The vector operator collects 2, 3, or 4 scalar components into a vector. Doing this has several advantages. First, it will make ud-chain tracking for components of vectors much easier. Second, a later optimization pass could collect scalars into vectors to allow generation of SWZ instructions (or similar as operands to other instructions on R200 and i915). It also enables an easy way to generate IR for SWZ instructions in the ARB_vertex_program assembler.
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-191-1/+2
| | | | This may grow in the near future.
* glsl: Track explicit location in AST to IR translationIan Romanick2010-10-081-0/+3
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* glsl2: Fixed cloning of ir_call error instructions.Tilman Sauerbeck2010-09-181-0/+3
| | | | | | | Those have the callee field set to the null pointer, so calling the public constructor will segfault. Signed-off-by: Tilman Sauerbeck <[email protected]>
* glsl: Move is_builtin flag back to ir_function_signature.Kenneth Graunke2010-09-071-2/+1
| | | | | | | | | | | This effectively reverts b6f15869b324ae64a00d0fe46fa3c8c62c1edb6c. In desktop GLSL, defining a function with the same name as a built-in hides that built-in function completely, so there would never be built-in and user function signatures in the same ir_function. However, in GLSL ES, overloading built-ins is allowed, and does not hide the built-in signatures - so we're back to needing this.
* glsl2: Add cmp field to ir_loopIan Romanick2010-09-031-0/+1
| | | | | This reprents the type of comparison between the loop induction variable and the loop termination value.
* glsl: Move is_built_in flag from ir_function_signature to ir_function.Kenneth Graunke2010-08-261-1/+2
| | | | | | Also rename it to "is_builtin" for consistency. Signed-off-by: Ian Romanick <[email protected]>
* glsl: Silence gcc warning "control reaches end of non-void function".José Fonseca2010-08-141-1/+1
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