| Commit message (Collapse) | Author | Age | Files | Lines |
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Add two overloaded variants of
ir_if *if_tree()
The new functions allow one to chain together if-trees within a single C++
expression that resembles a real if-statement.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Using this enum improves the readibility of calls to assign(), whose third
argument is a writemask.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add method ir_factory::constant. This little method constructs an
ir_constant using the factory's mem_ctx.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Add the following functions, each of which construct the similarly named
ir expression:
div, round_even, clamp
equal, less, greater, lequal, gequal
logic_not, logic_and, logic_or
bit_not, bit_or, bit_and, lshift, rshift
f2i, i2f, f2u, u2f, i2u, u2i
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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This eliminates unexpected behavior due to unitialized values.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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This swizzles away unwanted components, while preserving the order of
the ones that remain.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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I needed to compute logs and square roots in a patch I was working on,
and wanted to use the convenient interface. We already have a similar
constructor for binops; adding one for unops seems reasonable.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Fix writemask setup for non-vec4 assignments.
Reviewed-by: Kenneth Graunke <[email protected]>
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This lets us significantly shorten p->instructions->push_tail(ir), and
will be used in a few more places.
Reviewed-by: Kenneth Graunke <[email protected]>
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Now we can fold a bunch of our expression setup in ff_fragment_shader
into single-line, parseable commits.
v2: Make it actually work. I wasn't setting num_components in the
mask structure, and not setting up a mask structure is way easier.
Reviewed-by: Kenneth Graunke <[email protected]>
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Having to explicitly dereference is irritating and bloats the code,
when the compiler can detect and do the right thing.
v2: Use a little shim class to produce the automatic dereference
generation at compile time as opposed to runtime, while also
allowing compile-time type checking.
Reviewed-by: Kenneth Graunke <[email protected]>
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The C++ constructors with placement new, while functional, are
extremely verbose, leading to generation of simple GLSL IR expressions
like (a * b + c * d) expanding to many lines of code and using lots of
temporary variables. By creating a new ir_builder.h that puts simple
generators in our namespace and taking advantage of ralloc_parent(),
we can generate much more compact code, at a minor runtime cost.
v2: Replace ir_instruction usage with just ir_rvalue.
v3: Drop remaining missed as_rvalue() in v2.
Reviewed-by: Kenneth Graunke <[email protected]>
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