summaryrefslogtreecommitdiffstats
path: root/src/glsl/ir.h
Commit message (Expand)AuthorAgeFilesLines
* glsl: Track in each ir_variable whether it was ever assigned.Eric Anholt2012-04-191-0/+13
* glsl: add support for ARB_blend_func_extended (v3)Dave Airlie2012-04-131-0/+1
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+5
* glsl: Demote 'type' from ir_instruction to ir_rvalue and ir_variable.Kenneth Graunke2012-04-021-2/+7
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-16/+5
* glsl: Convert ir_call to be a statement rather than a value.Kenneth Graunke2012-04-021-7/+15
* glsl: Move constant expression handling from calls to signatures.Kenneth Graunke2012-04-021-0/+6
* glsl: Use ir_rvalue to represent generic error_type values.Kenneth Graunke2012-04-021-15/+20
* glsl: Add a new matching_signature() variant that returns exact/inexact.Kenneth Graunke2011-11-141-0/+7
* linker: Check that initializers for global variables matchIan Romanick2011-11-031-0/+18
* glsl: Put all bitfields in ir_variable together for better packingIan Romanick2011-11-031-8/+8
* glsl: add ir_variable::determine_interpolation_mode() function.Paul Berry2011-10-271-0/+11
* glsl: Distinguish between no interpolation qualifier and 'smooth'Paul Berry2011-10-271-0/+4
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-7/+3
* glsl: Remove unused method ir_variable::component_slotsIan Romanick2011-10-071-8/+0
* glsl: Remove field array_lvalue from ir_variable.Paul Berry2011-09-141-8/+0
* glsl: Implement the GL_ARB_conservative_depth extension.Kenneth Graunke2011-08-251-1/+1
* glsl: Add a new ir_txs (textureSize) opcode to ir_texture.Kenneth Graunke2011-08-231-1/+3
* glsl: Make is_lvalue() and variable_referenced() const.Paul Berry2011-08-151-9/+9
* glsl: Reject shaders that contain static recursionIan Romanick2011-07-201-0/+26
* glsl: Make prototype_string publicly availableIan Romanick2011-07-201-0/+4
* linker: Only over-ride built-ins when a prototype has been seenIan Romanick2011-07-171-0/+4
* glsl: Add ir_unop_i2u and ir_unop_u2i operations.Bryan Cain2011-06-291-0/+2
* glsl: Allow ir_assignment() constructor to not specify condition.Eric Anholt2011-06-291-1/+1
* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-291-0/+26
* glsl: Explicitly specify a type when reading/printing ir_texture.Kenneth Graunke2011-03-141-12/+12
* Use C-style system headers in C++ code to avoid issues with std:: namespaceIan Romanick2011-02-211-2/+2
* glsl: Introduce a new "const_in" variable mode.Kenneth Graunke2011-01-311-0/+1
* glsl: Change texel offsets to a single vector rvalue.Kenneth Graunke2011-01-311-13/+13
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-5/+2
* glsl: Propagate depth layout qualifier from AST to IRChad Versace2011-01-261-0/+8
* glsl: Define enum ir_depth_layoutChad Versace2011-01-261-0/+19
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+1
|\
| * glsl: add support for system values and GL_ARB_draw_instancedBrian Paul2010-12-081-0/+1
* | glsl: Track variable usage, use that to enforce semanticsIan Romanick2011-01-121-0/+9
* | glsl: Remove unused "instructions" parameter.Kenneth Graunke2011-01-011-2/+1
* | glsl: Refactor out cloning of function prototypes.Kenneth Graunke2010-11-301-0/+2
* | glsl: Add a helper constructor for expressions that works out result type.Eric Anholt2010-11-301-0/+2
* | glsl: Add a virtual as_discard() method.Kenneth Graunke2010-11-251-0/+6
|/
* glsl: Add a helper function for determining if an rvalue could be a saturate.Eric Anholt2010-11-191-0/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-2/+12
* glsl: Add unary ir_expression constructorIan Romanick2010-11-191-0/+8
* glsl: Add ir_rvalue::is_negative_one predicateIan Romanick2010-11-191-3/+17
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-191-0/+2
* glsl: Make is_zero and is_one virtual methods of ir_rvalueIan Romanick2010-11-181-21/+26
* glsl: Refactor get_num_operands.Kenneth Graunke2010-11-171-1/+16
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-171-1/+0
* glsl: Refactor is_vec_{zero,one} to be methods of ir_constantIan Romanick2010-11-161-0/+24
* glsl: Remove unused ARRAY_SIZE macro.Kenneth Graunke2010-10-291-4/+0
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-141-0/+1